在三维空间中基于对象的回归抑制:从简单的图纸到真实对象
Qinyue Qian1,2, Jingjing Zhao3,4, Huan Zhang1,5
1Department of Psychology, Soochow University, Suzhou, China; Research Center for Psychology and Behavioral Sciences, Soochow University, Suzhou, China.
Journal of vision
|November 16, 2023
概括
在3D空间中,阻断回归 (IOR) 取决于对象类型和距离. 简单的图纸显示近距离空间IOR,而真实物体最初显示远距离空间IOR,它随着物体相似性的减少而变化.
科学领域:
- 认知心理学 认知心理学
- 神经科学是一个神经科学.
- 人与计算机的交互
背景情况:
- 回归抑制 (IOR) 是一种现象,在该现象中,将注意力返回先前参加的位置是缓慢的.
- 基于对象的IOR,其中抑制扩展到整个对象,已在2D环境中进行研究.
- 深度和对象表示对基于对象的3D空间IOR的影响仍然未被探索.
研究的目的:
- 在三维 (3D) 空间中研究基于对象的回归抑制 (IOR).
- 检查对象表示 (简单的图纸与真实对象) 和深度 (近与远) 如何影响基于对象的IOR.
- 适应双矩形范式用于虚拟现实3D环境.
主要方法:
- 利用虚拟现实 (VR) 系统创建一个3D实验环境.
- 调整了双矩形范式,以呈现不同深度的刺激.
- 操纵线索有效性和目标位置以测量基于对象的IOR,用于简单的图纸和近距离空间中的真实物体.
主要成果:
- 基于对象的IOR用于简单的图纸仅在近距离空间中观察到.
- 对于真实物体的基于对象的IOR最初只在遥远的太空中发现.
- 随着对象相似度的减少,基于对象的实物IOR出现在近距离和远距离空间中.
结论:
- 深度和对象表示显著调节基于对象的阻碍在3D环境中的回归.
- 基于对象的IOR的空间范围和位置受到视觉刺激的复杂性和感知现实的影响.
- 研究结果表明,在近与远3D空间中处理基于对象的IOR有不同的机制,取决于对象的属性.
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