游戏期间的认知资源消费与游戏后的侵略行为之间的关系:实验对象之间的实验
Huina Teng1, Lixin Zhu1, Xuanyu Zhang2
1School of Health Management, Guangzhou Medical University, Guangzhou, China.
JMIR serious games
|November 22, 2023
概括
玩需要大量认知资源的电子游戏可以增加游戏后的攻击性行为. 这表明认知负载,不仅仅是游戏内容,影响游戏后的攻击性,影响认知训练游戏.
科学领域:
- 认知心理学 认知心理学
- 媒体心理学 媒体心理学
- 行为科学 行为科学
背景情况:
- 以前的研究将暴力视频游戏内容与侵略联系起来.
- 电子游戏也消耗了认知资源,可能会影响冲动控制.
- 有限的认知资源可能会降低抑制侵略性冲动的能力.
研究的目的:
- 调查视频游戏导致的认知资源耗尽与随后的攻击性行为之间的关系.
- 探索一种超越游戏内容影响游戏后侵略的替代机制.
主要方法:
- 60名参与者在玩电子游戏时被分配到高或低认知负载条件.
- 高负载组同时执行了额外的内存任务.
- 攻击和帮助行为被测量使用迷宫选择任务游戏后.
主要成果:
- 高负荷组的参与者表现出明显更高的伤害行为.
- 在群体之间的帮助行为方面没有发现显著的差异.
- 游戏期间的认知负载与游戏后的攻击性增加直接相关.
结论:
- 视频游戏中认知资源消耗增加导致游戏后伤害行为更大.
- 这突出了认知负载作为影响电子游戏对侵略的影响的一个因素.
- 这些发现引发了人们对认知要求高的游戏,包括认知训练游戏的影响的担忧.
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