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相关实验视频

Updated: Jul 9, 2025

Gaze in Action: Head-mounted Eye Tracking of Children's Dynamic Visual Attention During Naturalistic Behavior
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GaVe:一个基于网络摄像头的凝视发送接口,使用一点校准.

Zhe Zeng1, Sai Liu1, Hao Cheng2

  • 1Technical University of Berlin, Germany.

Journal of eye movement research
|November 29, 2023
PubMed
概括

使用GazeVending (GaVe) 接口的凝视输入允许用户用眼睛控制显示器. 这种眼睛追踪系统证明了有效的项目选择,用户在不到7秒内选择项目.

关键词:
人与计算机的互动.停留时间 停留时间眼睛的运动 眼睛的运动眼睛跟踪 眼睛跟踪眼睛看着眼睛看着眼睛凝视互动互动的互动无触摸式的无触摸式的可用性可用性可用性

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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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相关实验视频

Last Updated: Jul 9, 2025

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07:09

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科学领域:

  • 人与计算机的交互
  • 计算机视觉 计算机视觉
  • 可用性工程可用性工程

背景情况:

  • 在先进的人机系统中,无接触互动至关重要.
  • 视线输入为直观控制提供了一个有希望的途径.
  • 现有的凝视接口通常需要专门的硬件或复杂的校准.

研究的目的:

  • 介绍GazeVending (GaVe) 接口,以进行眼睛控制的交互.
  • 用一个用户研究来评估GaVe的可用性和性能.
  • 建立基于凝视的层次接口的设计准则.

主要方法:

  • 开发了GaVe,一个由眼睛凝视停留时间控制的等级界面.
  • 使用标准的网络摄像头进行注视跟踪,校准最小.
  • 进行了一项用户研究 (N=22),以确定最佳停留时间和交互距离.
  • 收集关于用户感知,错误率和任务完成时间的数据.

主要成果:

  • 所有参与者都成功地学习并与GaVe界面进行互动.
  • 从12个选项中选择一个项目的平均任务完成时间为6.76秒.
  • 用户对系统的易用性和效率表示了积极的看法.

结论:

  • GazeVending接口为基于视线的控制提供了一种有效和用户友好的方法.
  • 层次设计和停留时间选择对于管理大型项目集是可行的.
  • GaVe展示了基于网络摄像头的眼睛跟踪在可访问的人机交互方面的潜力.