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How to Build a Dichoptic Presentation System That Includes an Eye Tracker
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精细而坚固的眼镜追踪器在眼镜上,带有NIR图案的镜子.

Youngmo Jeong, Sunghwan Shin, Bonkon Koo

    Optics express
    |December 2, 2023
    PubMed
    概括

    这项研究介绍了一种用于头戴显示器和增强现实眼镜的新型部安装眼球追踪器. 设计确保了精确的目光估计与一个苗条的形式因素,克服空间限制在可穿戴设备.

    科学领域:

    • 人与计算机的交互
    • 可穿戴技术可穿戴技术
    • 计算机视觉 计算机视觉

    背景情况:

    • 眼睛追踪器对于高级显示系统至关重要,例如头戴式显示器 (HMD) 和增强现实 (AR) 眼镜.
    • 现有的眼球追踪器在准确性和稳定性方面面临挑战,原因是紧型设备中组件的空间限制.
    • 开发不引人注目的,准确的视线估计解决方案对于无AR/VR集成至关重要.

    研究的目的:

    • 为HMD和AR眼镜提供一种新,纤细的眼球追踪器设计,集成到可折叠的中.
    • 为了实现准确的目光估计,同时保持紧的形状因素和不受阻碍的用户视力.
    • 为了呈现一个新的校准和视线提取方法,优化为宇安装系统.

    主要方法:

    • 开发了一个使用近红外 (NIR) 成像系统安装在部的眼睛追踪器.
    • 包含一个有图案的NIR镜子用于校准标记.
    • 引入了一个独特的校准和凝视提取算法,考虑到镜子的空间反射性能.
    • 在现实的场景中,评估了多个用户的凝视提取精度.

    主要成果:

    • 通过新的部安装眼球追踪器设计,展示了准确的目光估计能力.
    • 穿戴式原型成功开发和测试.

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  • 拟议的算法有效地利用有图案的镜子进行校准和凝视提取.
  • 用户研究证实了系统在实际使用条件下的性能.
  • 结论:

    • 安装在部的眼睛追踪器为空间有限的可穿戴设备中准确的目光估计提供了可行的解决方案.
    • 该设计促进了纤细的形状因素和不受阻碍的视觉,增强了AR/VR中的用户体验.
    • 开发的校准和凝视提取算法显示了对未来的眼睛跟踪系统的显著适用性.