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在游戏障碍症状测量中重新考虑项目响应类别
Daniel L King1, Abel Nogueira-López2,3, Christina R Galanis1
11College of Education, Psychology & Social Work, Flinders University, Australia.
Journal of behavioral addictions
|December 4, 2023
概括
游戏障碍 (GD) 的查需要更好的调查响应选择. 探索不同的反应类别可以提高识别有问题的游戏行为和危害的准确性.
科学领域:
- 心理学 心理学 心理学
- 行为科学 行为科学
- 数字健康数字健康
背景情况:
- 游戏障碍 (GD) 查通常使用自我报告调查.
- 目前的调查显示,游戏玩家的反应各不相同,有些症状缺乏问题游戏的特征.
- 响应类别对调查准确性的影响尚未得到充分研究.
研究的目的:
- 突出反应类别对游戏障碍查的影响不足.
- 为改善GD评估提出替代响应类别.
- 倡导研究不同响应格式的心理表现.
主要方法:
- 关于游戏障碍查工具的现有文献的审查.
- 分析响应类别 (如二分法,频率) 对项目响应的影响.
- 关于替代反应类别的概念性建议.
主要成果:
- 在GD查中,症状报告受到响应类别选择的显著影响.
- 通常报告的症状,如焦虑,由于响应格式,可能缺乏特异性.
- 当前的响应类别可能无法最佳地捕捉病态游戏行为.
结论:
- 响应类别对于GD查工具的心理测量性能至关重要.
- 替代反应类别可以提高GD检测的特异性和准确性.
- 需要进一步的研究来评估新的响应格式,以便更好地识别游戏障碍和相关的危害.
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