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游戏化对绿色消费行为的影响 整合技术意识,动机,享受和虚拟企业社会责任
Muhammad Farrukh Shahzad1, Shuo Xu2, Obaid Ul Rehman3
1College of Economics and Management, Beijing University of Technology, Beijing, 100124, People's Republic of China. farrukhshahzad207@gmail.com.
Scientific reports
|December 8, 2023
概括
与预期相反,游戏化对中国学生的绿色消费产生了负面影响. 技术意识,享受和动机调解了这种效应,这表明需要细微的方法来实现可持续的行为.
科学领域:
- 行为经济学是一种行为经济学.
- 环境心理学 环境心理学
- 人与计算机的交互
背景情况:
- 游戏化,即在非游戏环境中使用游戏元素,旨在提高参与度和动机.
- 它在绿色消费中的应用旨在促进可持续行为,特别是在技术精通的大学生中.
研究的目的:
- 调查游戏化对中国大学生绿色消费行为的影响.
- 探索技术意识,享乐动机和感知快乐的调解作用.
- 检查虚拟企业社会责任 (CSR) 对这些关系的温和效应.
主要方法:
- 采用了基于调查的研究设计,收集了来自中国332名大学生的数据.
- 自决理论 (SDT) 提供了理解动机因素的框架.
- 结构方程建模 (SEM) 用于测试假设和分析变量关系.
主要成果:
- 游戏化与绿色消费行为有显著的负面关系.
- 技术意识,享乐动机和感知到的快乐显著调解了游戏化与绿色消费的联系.
- 虚拟企业社会责任调节了游戏化与已识别的调解者之间的关系.
结论:
- 在这种情况下,该研究的结果挑战了游戏化对绿色消费的直接积极影响.
- 促进可持续消费的干预措施应考虑技术因素,动机和感知享受的复杂相互作用.
- 对于政策制定者和行业来说,设计针对中国可持续消费的有针对性的战略存在影响.
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