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在线游戏及其对孟加拉大学生学业成绩的影响:一项横截面研究
Shohel Mahmud1, Md Abdullah A Jobayer1, Nahid Salma2
1Department of Statistics Noakhali Science and Technology University Noakhali Bangladesh.
Health science reports
|December 18, 2023
概括
在孟加拉国大学生中,在线游戏成很普遍,超过60%的学生每周玩超过30小时. 这种成会对学业成绩,体力活动和学习时间产生负面影响.
科学领域:
- 心理学 心理学 心理学
- 教育教育教育教育教育教育.
- 公共卫生 公共卫生
背景情况:
- 青少年因手机游戏成而面临心理问题,包括自我控制能力低下.
- 复杂的手机增加了游戏活动的参与度.
研究的目的:
- 确定孟加拉国大学生中在线游戏成的流行程度.
- 确定导致在线游戏成的因素.
- 检查在线游戏成对学业成绩的影响.
主要方法:
- 方便地抽取了399名孟加拉大学生.
- 通过预先结构化的问卷收集的数据.
- 统计分析包括描述性统计,奇二测试和后勤回归.
主要成果:
- 62.7%的学生玩在线游戏>30小时/周.
- 男学生的成率高于女学生.
- 在线游戏成与较低的CGPA,减少体力活动和较少的学习时间有关.
- 诸如年龄,互联网接入,教育背景和游戏频率等因素会影响成.
- 玩在线游戏,延长游戏时间和跳课会对学业表现产生不利影响.
结论:
- 当局应该创造积极的娱乐环境,以阻止过度游戏.
- 促进体育等课外活动对于克服游戏成至关重要.
- 需要采取干预措施,以减轻在线游戏对学生学业成功的负面影响.
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