将沉浸式体验融入混合教育:金融科技实验教育的案例研究
Tiande Xie1, Xiaoyan Wang1, Javier Cifuentes-Faura2
1Center of Experimental Teaching, Guangdong University of Finance, Guangzhou, 510521, China.
Scientific reports
|December 20, 2023
概括
这项研究表明,混合金融科技教育可以提高学生的批判性思维,沟通和团队合作技能. 这种方法有助于弥合学术学习和行业在金融技术方面的准备之间的差距.
科学领域:
- 教育技术的教育技术
- 金融技术 (金融科技) 的发展
- 虚拟现实 (VR) 是一种虚拟现实.
背景情况:
- 金融技术就业面临着高的进入壁垒,并受到COVID-19的负面影响.
- 学生需要提高专业能力,才能在金融科技就业市场取得成功.
- 虚拟现实为教育应用提供沉浸式模拟.
研究的目的:
- 设计和评估混合金融科技课程,使用基于结果的教育和翻转课堂模型.
- 为实践行业应用提供虚拟培训和基于项目的评估.
- 评估混合教育对学生专业技能的影响.
主要方法:
- 一个比较性用户实验,涉及广东金融大学的60名学生.
- 使用中位数和平均数据分析,以及重量方法.
- 实施了一个混合金融科技课程,集成虚拟现实模拟.
主要成果:
- 混合教育对批判性思维能力产生积极影响.
- 混合教育可以提高沟通能力.
- 混合教育可以提高学生的团队合作技能.
结论:
- 混合金融技术教育有效地发展基本的专业技能.
- 该研究为全球在线/混合教育研究提供了有价值的数据.
- 这种方法有助于从理论知识过渡到实际的金融技术应用.
相关概念视频
Case Studies
11.7K
There are many research methods available to psychologists in their efforts to understand, describe, and explain behavior and the cognitive and biological processes that underlie it.
11.7K
Purposive Learning
121
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
121
Cognitive Learning
243
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
243
Principle of Virtual Work: Problem Solving
1.2K
The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
To apply the principle of virtual work,...
1.2K
Introduction to Learning
428
Learning is the process of acquiring knowledge or skills through practice or experience, leading to long-lasting behavioral changes. This acquisition occurs through interaction with the environment and requires practice or experience. For instance, mastering a skill such as surfing requires considerable practice and experience, highlighting the essential role of repeated interactions with the environment in learning.
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
428


