儿童移动游戏中基于机会的机制的规范化:描述性分析
1Department of Media, The University of Adelaide, 903/259 North Terrace, Adelaide, SA, 5000, Australia. wiliam.machadodeandrade@adelaide.edu.au.
Journal of gambling studies
|December 26, 2023
概括
移动游戏经常包括战利品盒,这是随机的游戏内购买. 这项研究发现,这些基于机会的机制是常见的,即使在适用于幼儿的游戏中,也引起了人们对未来博问题的担忧.
科学领域:
- 心理学 心理学 心理学
- 游戏研究 游戏研究
- 数字媒体 数字媒体 数字媒体
背景情况:
- 移动游戏使用微交易,包括战利品盒,以实现货币化.
- 战利品盒包括购买随机物品以进行定制或进步.
- 这种做法与博有关,当交易提供机会而不是保证项目时.
研究的目的:
- 为量化免费移动游戏中类似博的特征.
- 分析适合4-8岁儿童的游戏和最多下载的游戏.
- 评估基于机遇的货币化在移动游戏中的普遍性.
主要方法:
- 分析免费玩的移动游戏.
- 根据适合年龄 (4-8岁) 和下载受欢迎程度进行分类.
- 识别和量化基于机会的机制 (掠夺盒).
主要成果:
- 在大多数分析的移动游戏中,基于机会的机制普遍存在.
- 在各种游戏类别中观察到这些特性的正常化.
- 针对幼儿的游戏表现出这些类似博的特征.
结论:
- 早期接触移动游戏中的基于机会的机制可能会在以后的生活中导致博问题.
- 需要进行监管变化和提高市场透明度.
- 提高人们对移动游戏中类似博的做法的认识至关重要.
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