Reach-Avoid 3D ,

Wanying Ruan1, Haibin Duan1,2,2, Yongbin Sun1

  • 1State Key Laboratory of Virtual Reality Technology and Systems, School of Automation Science and Electrical Engineering, Beihang University, Beijing, China.

PubMed
概括

这项研究简化了复杂的多人游戏,通过将其分为子游戏来避免复杂的游戏. 它开发了新的策略和配对算法,为追求-逃避场景提供了可处理的计算解决方案.