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Updated: Jul 6, 2025

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多人 Reach-Avoid 在 3D 空间中的差异游戏,灵感来自哈里斯的的合作狩猎战术
Wanying Ruan1, Haibin Duan1,2,2, Yongbin Sun1
1State Key Laboratory of Virtual Reality Technology and Systems, School of Automation Science and Electrical Engineering, Beihang University, Beijing, China.
Research (Washington, D.C.)
|January 8, 2024
概括
这项研究简化了复杂的多人游戏,通过将其分为子游戏来避免复杂的游戏. 它开发了新的策略和配对算法,为追求-逃避场景提供了可处理的计算解决方案.
科学领域:
- 控制理论 控制理论
- 游戏理论 游戏理论
- 机器人技术 机器人技术 机器人技术
背景情况:
- 多玩家达到-避免差异性游戏是复杂的,特别是许多玩家.
- 现有的方法在高玩家场景中扎着计算负担.
研究的目的:
- 为多人游戏开发可处理的计算策略,以避免多人游戏.
- 为了应对追逐-逃避场景中越来越多的玩家数量的挑战.
- 为最佳的玩家策略和配对提供明确的解决方案.
主要方法:
- 多人游戏的分解成合作的子游戏.
- 阿波罗尼乌斯球体的制定和应用,用于3D分析.
- 导出最佳状态反策略和一对一的配对.
- 使用加权双部分图形开发匹配算法.
- 哈里斯·霍克斯的灵感来自于合作战术.
主要成果:
- 最佳的拦截点和追求者和逃避者的胜利条件.
- 满足汉密尔顿-雅各比-艾萨克斯 (HJI) 方程的显式值函数.
- 对于不平等的玩家数量而言,有效的匹配算法.
- 对于追逐者来说,他们展示了合作的战术.
- 数字模拟验证理论结果对平等和不平等的玩家组.
结论:
- 拟议的子游戏分解和阿波罗尼乌斯球体方法有效地降低了计算复杂性.
- 开发的策略和算法为复杂的多人追逐逃跑游戏提供了数值可处理的解决方案.
- 这项研究提供了关于合作战术和差异游戏中最佳玩家配对的实用见解.
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