Jove
Visualize
联系我们
JoVE
x logofacebook logolinkedin logoyoutube logo
关于 JoVE
概览领导团队博客JoVE 帮助中心
作者
出版流程编辑委员会范围与政策同行评审常见问题投稿
图书馆员
用户评价订阅访问资源图书馆顾问委员会常见问题
研究
JoVE JournalMethods CollectionsJoVE Encyclopedia of Experiments存档
教育
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab Manual教师资源中心教师网站
使用条款与条件
隐私政策
政策

相关概念视频

The Sense of Self: Reflected Self-Appraisal and Social Comparison02:57

The Sense of Self: Reflected Self-Appraisal and Social Comparison

49.9K
According to Charles Cooley, we base our image on what we think other people see (Cooley 1902). We imagine how we must appear to others, then react to this speculation. We don certain clothes, prepare our hair in a particular manner, wear makeup, use cologne, and the like—all with the notion that our presentation of ourselves is going to affect how others perceive us. We expect a certain reaction, and, if lucky, we get the one we desire and feel good about it. But more than that, Cooley...
49.9K
Self-Schemas02:16

Self-Schemas

31.1K
In general, a schema is a mental construct consisting of a cluster or collection of related concepts (Bartlett, 1932). There are many different types of schemata, and they all have one thing in common: schemata are a method of organizing information that allows the brain to work more efficiently. When a schema is activated, the brain makes immediate assumptions about the person or object being observed.
31.1K
Self-Evaluation: Self-Enhancement and Self-Verification03:00

Self-Evaluation: Self-Enhancement and Self-Verification

5.2K
Social psychologists have documented that feeling good about ourselves and maintaining positive self-esteem is a powerful motivator of human behavior (Tavris & Aronson, 2008). In the United States, members of the predominant culture typically think very highly of themselves and view themselves as good people who are above average on many desirable traits (Ehrlinger, Gilovich, & Ross, 2005). Often, our behavior, attitudes, and beliefs are affected when we experience a threat to our...
5.2K
Self-Presentation: Self-Monitoring and Self-Handicapping02:05

Self-Presentation: Self-Monitoring and Self-Handicapping

39.0K
People can go to great lengths to protect their self-image and present themselves in ways that they want others to see them. Sociologist Erving Goffman presented the idea that a person is like an actor on a stage. Calling his theory dramaturgy, Goffman believed that we use “impression management” to present ourselves to others as we hope to be perceived. Each situation is a new scene, and individuals perform different roles depending on who is present (Goffman, 1959). Think about...
39.0K
Collisions in Multiple Dimensions: Introduction01:05

Collisions in Multiple Dimensions: Introduction

5.4K
It is far more common for collisions to occur in two dimensions; that is, the initial velocity vectors are neither parallel nor antiparallel to each other. Let's see what complications arise from this. The first idea is that momentum is a vector. Like all vectors, it can be expressed as a sum of perpendicular components (usually, though not always, an x-component and a y-component, and a z-component if necessary). Thus, when the statement of conservation of momentum is written for a...
5.4K
Self-Concept01:19

Self-Concept

28
Self-concept is the cognitive and emotional understanding individuals hold about their identity. It evolves through various developmental stages, beginning in infancy and maturing as children grow. This concept influences how individuals perceive their abilities, interact with others, and manage challenges throughout life.
Infancy and Emerging Recognition
During infancy, self-concept is virtually nonexistent. Babies do not distinguish themselves as separate entities and often mistake their...
28

您也可能阅读

相关文章

通过共同作者、期刊和引用图与本文相关的文章。

排序
Same author

Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review.

Journal of medical Internet research·2024
Same author

Comparison of Traditional and Virtual Reality-Based Episodic Memory Performance in Clinical and Non-Clinical Cohorts.

Brain sciences·2022
Same author

Daily Functionality in Adults with POTS: Predictive Factors.

Occupational therapy in health care·2021
Same author

Test-retest reliability and practice effects of the virtual environment grocery store (VEGS).

Journal of clinical and experimental neuropsychology·2021
Same author

A Virtual Kitchen Protocol to Measure Everyday Memory Functioning for Meal Preparation.

Brain sciences·2021
Same author

Ethical Challenges of Using Virtual Environments in the Assessment and Treatment of Psychopathological Disorders.

Journal of clinical medicine·2021

相关实验视频

Updated: Jul 5, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.3K

高维的元宇宙平台和虚拟扩展的自我.

Thomas D Parsons1,2

  • 1Grace Center, Edson College, Arizona State University, Tempe, AZ, US.

Journal of cognition
|January 15, 2024
PubMed
概括

高维的Metaverse方法通过扩展现实 (XR) 和动态刺激来扩展认知. 这项研究提出了一个神经认知框架,以了解这些技术,如Metaverse,如何增强人与技术的互动和认知过程.

科学领域:

  • 认知科学 认知科学
  • 神经科学是一个神经科学.
  • 人与计算机的交互
  • 扩展现实 (XR)

背景情况:

  • 传统的认知研究依赖于低维的,受控的实验室刺激.
  • 需要高维度,生态有效的工具来反映现实世界的认知活动.
  • 扩展现实 (XR) 和Metaverse平台提供动态的,高维度的刺激呈现.

研究的目的:

  • 讨论在认知研究中对高维度刺激呈现的需求.
  • 引入扩展思想的技术,以Metaverse作为一个关键的例子.
  • 提出一种神经认知框架,以了解人类与技术的结合.

主要方法:

  • 审查当前对高维度认知研究的需求.
  • 介绍元宇宙和扩展思维技术.
  • 关于神经认知框架的建议,详细说明人与技术交互的神经相关性.

主要成果:

  • 确定了对反映日常认知活动的高维度刺激的需求.
  • 介绍了Metaverse作为一个通过结合的人类模拟技术进行认知扩展的平台.
  • 提出了一个框架,将神经过程 (边缘 - 腹腔条纹,前额 - 后背条纹,岛皮层) 与技术交互中的算法认知功能联系起来.
关键词:
认知 认知是一种认知.生态有效性 生态有效性扩展认知 扩展认知扩展现实扩展现实超级变态 (Metaverse) 是一个变态.

更多相关视频

Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine
07:05

Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine

Published on: October 27, 2016

9.2K
Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.7K

相关实验视频

Last Updated: Jul 5, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.3K
Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine
07:05

Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine

Published on: October 27, 2016

9.2K
Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.7K

结论:

  • 高维度的Metaverse方法可以通过模拟现实世界的活动来扩展认知.
  • 人与技术的互动可以随着时间的推移而变得自动化,算法合.
  • "元宇宙"提供了一种有价值的工具,用于在生态有效的模拟中研究对高维度刺激的反应.