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在试点研究中,大学年龄的电子竞技运动员的规范性绩效概况
James A Onate1,2,3, Nathan A Edwards1,2,3, Angela Emerson1
1Human Performance Collaborative, Office of Research, The Ohio State University, Columbus, OH, United States.
概括
这项研究发现,反应时间是电子竞技运动员表现的关键差异化因素,其其他身体和认知措施与一般人群相似. 了解这些因素对于体育运动员的健康和成功至关重要.
科学领域:
- 运动科学 运动科学 运动科学
- 人类表现的人类表现.
- 电子竞技医学 电子竞技医学
背景情况:
- 电子竞技是一个快速发展的领域,需要高水平的技能.
- 关于电子竞技运动员的整体身体和认知特征的研究有限.
- 了解这些属性对于优化表现和健康至关重要.
研究的目的:
- 综合评估电子竞技运动员的身体和认知特征.
- 确定影响玩家之间的表现差异的因素.
- 为竞争性游戏玩家的健康和福祉提供见解.
主要方法:
- 46名成年游戏玩家 (18-32岁) 进行了评估.
- 评估人口统计数据,自我报告的游戏/活动水平,握力和健康领域 (PROMIS-29).
- 使用专用工具测量认知功能 (NIH工具箱) 和游戏表现 (准确性,反应时间).
主要成果:
- 电子竞技运动员的握力和认知得分 (工作记忆,视觉记忆) 与一般人群相比相当.
- 在身体健康,心理健康或社会健康指标方面没有发现显著差异.
- 排名高和排名低的球员之间的唯一显著差异是反应时间.
结论:
- 电子竞技的表现可能与特定的认知运动技能 (如反应时间) 比一般的身体或认知能力更密切相关.
- 这种整体评估为理解出口运动员个人资料提供了基础.
- 进一步的研究可以利用这些发现,为游戏玩家开发有针对性的培训和健康干预措施.
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