概括
本研究介绍了一个水平平面触觉重定向方案,以增强虚拟现实沉浸感. 用户可以使用真实水平表面感觉到虚拟倾斜的平面,改善触觉反体验.
科学领域:
- 虚拟现实 虚拟现实 虚拟现实
- 触觉反是一种触觉反.
- 人与计算机的交互
背景情况:
- 虚拟环境中倾斜平面上的交互需要相应的现实世界触觉反来增强用户沉浸感.
- 在现实世界中找到准确的倾斜平面来匹配虚拟的平面是具有挑战性的,并且往往是不切实际的.
研究的目的:
- 为虚拟倾斜平面相互作用提出和评估一种新的水平平面触觉重定向方案.
- 为了让用户能够从虚拟倾斜的平面中体验触觉反,使用现实世界的可用水平平面.
主要方法:
- 使用Vive Pro耳机开发了一种集成解决方案,以定位真正的水平平面并实施触觉重定向.
- 进行了一项用户研究,以确定有效水平平面触觉重定向的角度和尺寸值.
- 将拟议的重定向方案与基线条件进行比较 (没有重定向,没有触觉反).
主要成果:
- 对于水平平面触觉重定向的确立门:角度为20°,尺寸为88%.
- 发现超过这些重定向值会显著降低用户操作效率.
- 通过比较实验证明了触觉重定向方案的有效性和必要性.
结论:
- 水平平面触觉重定向方案有效地为虚拟倾斜平面交互提供触觉反.
- 识别的门对于保持用户性能和沉浸在虚拟环境中至关重要.
- 这种方法提供了一个实际的解决方案,用于增强虚拟现实中的触觉体验,使用可访问的真实世界表面.
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