深度和形式的感知在美术,视频游戏和医学中
International journal of computerized dentistry
|January 17, 2024
概括
创建三维的美术技术,如光和阴影,在现代视频游戏和计算机断层扫描 (CT) 3D重建中增强了现实主义. 这些视觉平行改善了观察者在不同领域的感知.
科学领域:
- 跨学科科学 跨学科科学
- 视觉艺术与技术 视觉艺术与技术
- 医疗成像和计算机图形
背景情况:
- 医学成像,特别是计算机断层扫描 (CT),在过去的40年里取得了显著的进步,使得照片逼真的3D重建成为可能.
- 计算机行业,由显卡开发驱动,在视频游戏现实主义方面取得了平行进展.
- 描绘三维的艺术技巧已经存在了几个世纪,早于现代技术.
研究的目的:
- 探索美术,视频游戏和医学成像之间的融合.
- 为了说明传统艺术原则如何为现代3D可视化做出贡献.
- 分析3D重建在医学成像和视频游戏方面的进步的影响.
主要方法:
- 对美术中的历史和当代技术进行审查,以创造三维.
- 从20世纪80年代到现在,对电子游戏发展的时间分析,重点是视觉现实主义.
- 检查自20世纪80年代以来3D放射和CT扫描重建的演变.
主要成果:
- 当代视频游戏和CT扫描3D重建可以实现3D结构的摄影现实可视化.
- 几个世纪以来在美术中已知的光影造原理,对于这种现实主义至关重要.
- 观察者对这两个领域的摄影现实3D重建的感知,是通过既定的艺术3D技术来解释的.
结论:
- 传统艺术和现代数字可视化之间存在着重要的,但往往被忽视的联系.
- 了解艺术原理可以提高医学成像和游戏中的3D重建的解释和影响.
- 技术的进步利用了古老的艺术知识来创建高度现实的3D表示.
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