应用程序可以提高健康素养,减少与强迫症相关的耻辱感吗? 一个交叉随机对照试验
Gemma García-Soriano1, Sandra Arnáez1, Antonio Chaves1
1Departamento de Personalidad, Evaluación y Tratamientos Psicológicos, Universitat de València, Avda. Blasco Ibáñez, 21, 46010 Valencia, Spain.
Journal of affective disorders
|January 22, 2024
概括
该esTOCma应用程序有效地提高了心理健康素养和强迫症障碍 (OCD) 寻求治疗的意图. 这种严的游戏干预显著减少了强迫症的耻辱和症状,在社区样本中显示了持久的影响.
科学领域:
- 心理健康 心理健康
- 精神病学是一个精神病学.
- 数字健康干预措施 数字健康干预措施
背景情况:
- 强迫症 (OCD) 是一种使人虚弱的疾病,通常与寻求专业帮助的重大延迟有关.
- 关于强迫症的公共心理健康素养 (MHL) 存在一个显著的差距,这有助于耻辱和避免治疗.
- esTOCma应用程序被开发为一个严的游戏,通过增强MHL,减少耻辱,并促进强迫症寻求治疗行为来应对这些挑战.
研究的目的:
- 在社区样本中评估esTOCma严重游戏应用程序的有效性.
- 评估应用程序对心理健康素养的影响,强迫症相关的耻辱,以及寻求专业治疗的意图.
- 测量应用程序使用后强迫症症状的变化.
主要方法:
- 采用交叉设计的随机对照试验,涉及208名参与者.
- 参与者被分配到即时应用使用 (iApp,n=102) 或延迟应用使用 (dApp,n=106).
- 评估MHL,耻辱感,治疗意图和强迫症症状的问卷在基线,10天,20天和3个月的随访中进行.
主要成果:
- 观察到一个显著的时间×组互动,仅在应用程序使用后就会出现积极的变化.
- 参与者显示MHL和寻求帮助的意图显著增加,同时污名和强迫症症状显著减少.
- 这些改进在后续评估中保持或进一步增强,表明持续的有效性.
结论:
- 该esTOCma应用程序显示承诺作为一个有效的数字干预强迫症患者.
- 该研究提供了初步证据,支持该应用程序打击耻辱和缩小强迫症治疗差距的能力.
- 需要进一步的研究,特别是使用活跃的对照组和验证的心理测量仪器.
相关概念视频
Obsessive-Compulsive Disorder
130
Obsessive-compulsive disorder (OCD) is a mental health condition characterized by recurrent obsessions, compulsions, or both, which consume significant time and interfere with daily functioning. Obsessions involve persistent, intrusive, and unwanted thoughts, images, or urges that evoke anxiety. Common examples include irrational fears of contamination or harm. Compulsions are repetitive behaviors or mental acts performed to reduce the anxiety caused by obsessions. For instance, individuals...
130
Operant Conditioning Intervention
58
Operant conditioning serves as a foundational principle in therapeutic interventions aimed at modifying maladaptive behaviors. Central to this approach is the notion that behaviors, both adaptive and maladaptive, are learned through reinforcement. By analyzing the environmental factors that reinforce problematic behaviors, clinicians can design interventions to weaken these reinforcements and replace maladaptive behaviors with healthier alternatives.
In operant conditioning, behaviors that are...
In operant conditioning, behaviors that are...
58
Stress Prevention and Stress Management Techniques VI
32
Adopting a healthier lifestyle often requires overcoming significant challenges, but leveraging psychological, social, and cultural resources can facilitate meaningful change. Effective self-change hinges on understanding and applying key tools such as motivation and goal setting, which help sustain efforts toward long-term health benefits.
Motivation and Self-Determination
Motivation, the driving force behind behavior, plays a pivotal role at every stage of the change process. The research...
Motivation and Self-Determination
Motivation, the driving force behind behavior, plays a pivotal role at every stage of the change process. The research...
32
Health Literacy
4.0K
Health literacy is an individual's or a community's capacity to comprehend, receive, read, and use relevant healthcare information and services. The World Health Organization (WHO, 2018) defines health literacy as the cognitive and social skills that determine the ability of individuals to gain access to, understand, and use information in ways that promote and maintain good health. As a result, the WHO helps individuals manage long-term health concerns, participate in preventative...
4.0K
Blind Procedures
10.6K
Ideally, the people who observe and record the children’s behavior are unaware of who was assigned to the experimental or control group, in order to control for experimenter bias. Experimenter bias refers to the possibility that a researcher’s expectations might skew the results of the study. Remember, conducting an experiment requires a lot of planning, and the people involved in the research project have a vested interest in supporting their hypotheses. If the observers knew which...
10.6K
The Placebo Effect
6.2K
The placebo effect occurs when people's expectations or beliefs influence or determine their experience in a given situation. In other words, simply expecting something to happen can actually make it happen.
6.2K


