教学模块培训学生参与设计的数字技术残疾人援助
Adrien Ugon1,2, Corinne Isnard Bagnis3, Sylvia Pelayo4,5
1Laboratoire d'Informatique de Paris 6, CNRS, Sorbonne Université, Paris, France.
Studies in health technology and informatics
|January 25, 2024
概括
本研究向数字技能学生介绍了参与式设计原则,强调了以用户为中心的技术开发方法. 经验强调了它在为残疾人创造有效的辅助技术方面的价值.
科学领域:
- 工程教育 工程教育教育
- 人与计算机的交互
- 辅助技术 辅助技术 辅助技术
背景情况:
- 以用户为中心的设计对于开发满足最终用户需求的新技术至关重要.
- 数字技能工程师需要参与式设计方法的培训.
- 为残疾人提供援助的辅助技术为以用户为中心的方法提供了相关的应用领域.
研究的目的:
- 为具有数字技能的工程学生引入参与式设计原则.
- 探索参与式设计在辅助技术开发中的应用.
- 评估参与式设计的新教学模块的有效性.
主要方法:
- 在ESIEE巴黎实施一个关于参与式设计的新教学模块.
- 专注于开发用于残疾人援助的技术.
- 在两个模块版本中分析学生项目和学习成果.
主要成果:
- 学生在应用参与式设计原则方面获得了实践经验.
- 该模块促进了以用户为中心的辅助技术概念的创建.
- 经验提供了宝贵的见解,教学参与式设计的数字技能学生.
结论:
- 参与式设计教育对于为学生提供数字技能是必不可少的.
- 辅助技术的应用领域非常适合教学以用户为中心的设计.
- 实施的模块有效地提高了学生对参与式设计的理解和应用.
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