在增强现实中进行3D操纵时,手的视觉触觉染
IEEE transactions on haptics
|January 26, 2024
概括
增强现实 (AR) 中的视觉触觉反增强了虚拟对象的操纵. 不定位的振动反提高了现实性和实用性,尽管用户不喜欢,但最远的位置产生了最佳性能.
科学领域:
- 人与计算机的交互
- 增强现实是一种增强现实.
- 触觉学是指触觉学,是指触觉学.
背景情况:
- 在增强现实 (AR) 中,虚拟对象操纵受到视觉阻塞和触觉反缺乏限制.
- 感官反,特别是手的视觉触觉染,对于改善AR交互至关重要.
研究的目的:
- 调查视觉和视觉触觉手绘对AR中虚拟对象的操纵的影响.
- 为了评估不同视觉手绘和振动反技术的有效性.
主要方法:
- 实验1:对AR系统的六种视觉手绘染技术进行比较.
- 实验2:在四个位置评估了两种振动触摸技术,与领先的视觉染相结合.
- 专注于非定位的触觉反及其接近接触点.
主要成果:
- 移位的振动触觉反增强了感知的有效性,现实性和实用性,特别是在接近接触点时.
- 最远的染位置 (对方手) 显示了最高的性能,尽管它得到了很差的接收.
- 视觉手表变得不那么重要,触觉反,但仍然有用的跟踪.
结论:
- 视觉触觉反显著改善了AR中的虚拟对象操纵.
- 触觉反的战略配置是关键,平衡性能与用户接受.
- 进一步的研究应该探索AR环境的最佳触觉反策略.
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