探索人机合作与游戏化用户培训:关于合作举重的用户研究
Gizem Ateş Venås1, Martin Fodstad Stølen1, Erik Kyrkjebø1
1Department of Computer Science, Electrical Engineering and Mathematical Sciences, Førde, Norway.
Frontiers in robotics and AI
|January 29, 2024
概括
人与机器人的合作 (HRC) 正在变得越来越普遍. 一项研究表明,各种用户可以通过游戏化培训快速学习协作机器人任务,例如举重,这表明有希望的工业采用.
科学领域:
- 机器人和人机交互的人机交互
- 工业自动化和人类因素
背景情况:
- 协作机器人 (cobots) 在工业中越来越多地使用,但应用往往涉及顺序任务而不是积极合作.
- 人机合作 (HRC) 为增强工业流程提供了机会,但有效和快速的用户培训仍然是一个挑战.
研究的目的:
- 调查在有限的时间框架内与协作机器人一起进行合作提升任务 (共同提升) 的学习能力.
- 评估用户背景因素对HRC任务中的学习过程的影响.
- 评估一个游戏化的培训系统,以获得HRC技能.
主要方法:
- 一项实验性研究涉及32名成年人与cobot一起执行游戏化的共同提升任务.
- 利用惯性测量单元 (IMU) 传感器来捕捉人类运动和手势,以便机器人与机器人进行交互.
- 探索了三种角色分配:由人类领导,由机器人领导和共享领导.
主要成果:
- 所有用户都表现出令人满意的学习进展,在七次或更少的试验中取得了成功的合作,无论年龄,性别或以前的经验如何.
- 游戏化培训系统在各种用户群体中被证明是有效的.
- 初步数据表明,某些用户背景因素可能会影响学习成果,需要进一步调查.
结论:
- 在工业环境中,人机合作是可行的,对广泛的用户来说是有前途的,即使培训最低限度.
- 游戏化培训方法可以加快对协作机器人任务的技能学习.
- 未来的研究将更深入地研究用户特定因素对HRC性能的影响.
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