一种基于注意力的方法来评估在沉浸式环境中唤起情感的有效性
Feng Liu1,2, Yihao Zhou1, Jingyi Hu3
1School of Computer Science and Technology, East China Normal University, 3663 Zhongshan North Road, Shanghai, 200062, China.
Heliyon
|February 6, 2024
概括
虚拟现实环境影响注意力偏差. 当虚拟现实中的情感刺激匹配时,参与者表现出更多的注意力缺失,表明了Go/No-go任务.
科学领域:
- 认知心理学 认知心理学
- 虚拟现实研究 虚拟现实研究
- 人与计算机的交互
背景情况:
- 沉浸式虚拟环境 (IVEs) 与现实世界不同,改变了人们的感知和行为.
- 以前的研究表明,情绪状态会影响对刺激的注意偏差.
- 这些发现在IVEs中的复制是不确定的.
研究的目的:
- 调查IVEs中的情绪状态和刺激价值是否与注意偏差相关.
- 评估一致的情绪刺激对沉浸式环境中的注意偏差的影响.
主要方法:
- 一个基于注意力的实验,使用IVE中的360度视频和情绪面部刺激.
- 参与者 (n=28) 观看视频以唤起情绪,然后进行带有情感面孔的Go/No-go任务.
- 使用Ex-Gaussian方法分析反应时间 (RT) 和错误率,计算mu (μ),sigma (σ) 和tau (τ) 参数.
主要成果:
- 当视频刺激和情感面孔的价值对齐时,观察到tau (τ) 参数的显著增加.
- 这表明,当情绪一致发生时,对注意力缺失有可测量的影响.
- 在IVEs中,Go/No-go范式在评估情绪唤起的刺激效应方面被证明是有效的.
结论:
- 沉浸式虚拟环境中的一致情绪刺激显著影响注意力缺陷.
- "去/不去"任务是研究虚拟现实中对注意力的情感影响的可行方法.
- 这些发现有助于理解人类在虚拟环境中的感知和行为.
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