在地面和虚拟无向跑步机上行走时的步态模式
Morgan McGrath Lewis1,2, Colin Waltz3, Logan Scelina3
1Department of Biomedical Engineering, Cleveland Clinic, Cleveland, OH, USA. mkm126@case.edu.
Journal of neuroengineering and rehabilitation
|February 22, 2024
概括
在虚拟现实 (VR) 中,在全向跑步机 (ODT) 上行走类似于自然行走,但步伐较短,速度较慢. 一个扶手减少了在ODT上的步态变化.
科学领域:
- 生物力学 生物力学
- 虚拟现实 虚拟现实 虚拟现实
- 人类的机动运动
背景情况:
- 全向跑步机 (ODT) 是虚拟现实 (VR) 运动挑战的潜在解决方案,旨在减少导致VR疾病的感官不匹配.
- 透视运动对步态生物力学的影响在很大程度上仍未被探索.
- 这项研究调查了健康成年人地上和ODT行走和转身之间的差异.
研究的目的:
- 为了比较地上的行走和转过程中的步态生物力学与ODT上的行走和转.
- 评估稳定扶手对ODT步态参数的影响.
- 了解真实和虚拟环境之间人类运动的基本差异.
主要方法:
- 15名健康的年轻人参与了这项研究.
- 参与者在三个条件下进行了前行,180°和360°转:地面,没有扶手的ODT和带有扶手的ODT.
- 三维光学运动捕捉被用来收集所有行走试验的动力学数据.
主要成果:
- 与地面行走相比,ODT上的步行速度明显较慢.
- 当步行速度受到控制时,ODT步行表现出更短的步骤长度和更大的步骤长度变化.
- 打开ODT需要更多的步骤和更慢的旋转速度;扶手减少了ODT上的步态变化.
结论:
- ODT步行紧密模仿自然步行模式,在较慢的速度和较短的步骤中存在显著差异,这可能是由于虚拟环境的新性.
- 这些发现表明在ODT上导航虚拟空间时,更谨慎的步行策略.
- 未来的研究应该探索在老年人和患有神经疾病的个体中使用ODT.
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