在虚拟环境中行走时,自我中心的边界区分碰撞和不碰撞的行人
Alex D Hwang1, Jaehyun Jung1, Alex Bowers1
1Schepens Eye Research Institute of Massachusetts Eye and Ear, Boston, Massachusetts, USA; Harvard Medical School, Cambridge, Massachusetts, USA.
概括
碰撞包裹 (CE) 定义了视力障碍者安全空间. 这项研究发现,一个行人
科学领域:
- 视觉科学 视觉科学 视觉科学
- 人与计算机的互动.
- 康复工程 康复工程 康复工程
背景情况:
- 视野损失带来了重大的移动性挑战,增加了碰撞风险.
- 客观的安全措施对于评估视力障碍患者的干预措施至关重要.
- 虚拟现实 (VR) 为模拟现实世界移动场景提供了一个有前途的平台.
研究的目的:
- 为VR移动测试平台定义碰撞边界.
- 在VR模拟中建立非碰撞行人行为标准.
- 为了为视野损失的个人设计更安全的VR环境.
主要方法:
- 在9名正常视力参与者中测量了碰撞包裹 (CE).
- 分析了行人轴承角度和速度如何影响CE.
- 在VR环境中定义了非碰撞的行人互动的标准.
主要成果:
- 碰撞包裹 (CE) 不是静态的,并且随着行人接近的动态而变化.
- CE受接近的行人轴承角度和速度的影响.
- 对于VR模拟,非碰撞的行人应该保持在定义的CE之外.
结论:
- 了解动态碰撞外是实现现实的VR移动模拟的关键.
- 该研究为定义VR中安全和不安全的相互作用提供了可量化的基础.
- 这项研究支持为视野损失患者开发有效的基于VR的移动性培训.
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