关于推广用户持续使用意向的评价标签的研究:对中国文化遗产的严游戏的案例研究
1Department of Design and Manufacturing Engineering, Jeonbuk National University, Jeonju-si, Republic of Korea.
Frontiers in psychology
|March 1, 2024
概括
对中国文化遗产的严游戏需要更好的用户参与. 这项研究开发了一个新的评估标题,证实了其在指导开发人员和用户方面的有效性.
科学领域:
- 数字人文学科 数字人文学科
- 游戏研究 游戏研究
- 保护文化遗产 保护文化遗产
背景情况:
- 严的游戏对中国文化遗产的斗争与用户参与和代开发.
- 这阻碍了可持续增长和文化传播,这是一个重要的,但被忽视的问题.
研究的目的:
- 综合用户需求,并为中国文化遗产的严游戏开发一个特定背景的评估标签.
- 为了提高用户的参与度和在严的游戏中持续使用的意图.
主要方法:
- 综合文献以确定用户需求 (动机使用,质量,持续使用意图).
- 使用Delphi方法开发一个评估系统 (用于教育游戏的用户体验表-CH - UEREG-CH).
- 应用分析层次过程 (AHP) 和模糊的综合评估,用于专家评分和验证.
主要成果:
- 确定了14个有影响力的因素,结构化成一个具有6个初级,14个二级和38个三级指标的等级模型.
- 评估标题获得了Z=3.4228的用户评分,表明了"良好的"用户反.
- 通过综合的定性和定量方法验证了标题的科学和理性的性质.
结论:
- 开发的评价标签对于专注于中国文化遗产的严游戏是有效的.
- 它为游戏开发人员提供指导,并帮助用户在游戏选择中解决理论上的差距.
- 该标题旨在促进持续使用意图,促进可持续发展和遗产传承.
相关概念视频
Social Proof
Social proof is a form of persuasion based on comparison and conformity. People compare their behavior and actions to what others are doing and will change to conform to do what their peers do.
The Role of Culture
Culture plays a crucial role in shaping self-identity and influencing thought and behavior, a foundational interest within social psychology. The multicultural perspective recognizes that individuals do not exist in a vacuum; instead, their experiences, perceptions, and actions are deeply influenced by the intersecting dimensions of their cultural, ethnic, and social group affiliations.Cultural Influence on Self-Identity and Social PerceptionCultural frameworks inform how individuals define...
Self-Esteem and Culture
Self-esteem, a core psychological construct, is intricately shaped by cultural context and varies significantly between collectivist and individualistic societies. In collectivist cultures such as Japan, self-esteem tends to be flexible, context-sensitive, and influenced by relationships. A Japanese student, for instance, may show restraint in formal settings like school but behave more openly among close friends, reflecting the flexible and dynamic nature of self-concept in such...


