W Spencer Murch1,2, Mario A Ferrari2, Luke Clark2,3

  • 1Department of Sociology & Anthropology, Concordia University, Montreal, QC, Canada.

Quarterly journal of experimental psychology (2006)
|March 1, 2024
PubMed
概括

徒在获胜后表现出强化后暂停 (PRP),对于更加沉浸的玩家来说,暂停时间更长. 在电子博中看到的这种效应,突显了对游戏内强化敏感性.