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相关概念视频

Social Loafing01:37

Social Loafing

34.8K
Another way in which a group presence can affect performance is social loafing—the exertion of less effort by a person working together with a group. Social loafing occurs when our individual performance cannot be evaluated separately from the group. Thus, group performance declines on easy tasks (Karau & Williams, 1993). Essentially individual group members loaf and let other group members pick up the slack. Because each individual’s efforts cannot be evaluated,...
34.8K
Social Facilitation01:04

Social Facilitation

32.0K
Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
32.0K
Reinforcement01:23

Reinforcement

206
Positive and negative reinforcement are key concepts in operant conditioning, a learning process where the consequences of a behavior affect the likelihood of that behavior being repeated.
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
206
Primary and Secondary Reinforcers01:23

Primary and Secondary Reinforcers

253
In psychology, reinforcement is a key concept in behavior modification. B.F. Skinner demonstrated this with his experiments involving rats in what is known as a Skinner box. The rats learned to press a lever to receive food, a primary reinforcer that fulfilled their innate need for nourishment.
Effective reinforcers for humans vary depending on the individual and the context. Primary reinforcers, such as food, water, sleep, shelter, and pleasure, have inherent value and satisfy basic biological...
253
Incentive Theory: Pull Theory of Motivation01:18

Incentive Theory: Pull Theory of Motivation

437
Incentive theory, or the "pull theory" of motivation, suggests that external rewards primarily drive behavior. Individuals are motivated to engage in activities when they anticipate a desirable outcome. This is why people often work hard for promotions or study intensively to achieve high grades. These incentives can be tangible, physical rewards such as money or promotions, or intangible, non-physical rewards like praise and social recognition.
The theory differentiates between...
437
Behavior Modification01:21

Behavior Modification

148
Behavioral approaches have often been criticized for ignoring mental processes and focusing solely on observable behavior. However, these approaches provide an optimistic perspective for individuals seeking to change their behaviors. Rather than concentrating on intrinsic personality traits, behavioral approaches suggest that even longstanding habits can be modified by changing the reward contingencies that maintain them.
A real-world application of operant conditioning principles is applied...
148

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相关实验视频

Updated: Jul 1, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Published on: December 16, 2010

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游戏:游戏化可以提高生产力吗?

Habeeb Ur Rahiman1, Rashmi Kodikal2, Sucharitha Suresh3

  • 1College of Business Administration, Kingdom University, Manama, Manama, Bahrain.

F1000Research
|March 4, 2024
PubMed
概括

游戏化通过提高员工感知的有用性和员工动机,显著提高了工作参与度和生产力. 在游戏化系统中,就业参与是组织成功的关键调解者.

关键词:
游戏化就是游戏化.工作参与度 工作参与度通过通过通过通过.动机 激励 动机生产力生产力生产率的提高.实用性 实用性的 实用性的 实用性的

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Measuring Engagement of Spectators of Social Digital Games
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The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

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科学领域:

  • 组织心理学 组织心理学
  • 人与计算机的交互
  • 管理科学 管理科学

背景情况:

  • 游戏化,一个与学习一样古老的概念,最近被称为通过自主性,能力和相关性来提高员工参与度.
  • 它旨在促进全面的合作,以实现共同的组织愿景.
  • 游戏化系统旨在提高消费者和员工的参与度.

研究的目的:

  • 调查游戏化对组织工作参与度和生产力的影响.
  • 确定游戏化采用,实用性,动机和员工参与之间的关系.
  • 确定职业参与在游戏化环境中提高生产力的调解作用.

主要方法:

  • 一项涉及海湾地区公共和私营部门400名受访者的初步调查.
  • 使用结构方程建模 (SEM) 和SPSS进行数据分析.
  • 专注于游戏化变量,工作参与度和生产力之间的联系.

主要成果:

  • 游戏化系统的认知采用和有用性与工作参与度有显著的相关性.
  • 员工的认可和感知到的动机对生产力有积极的影响.
  • 工作参与被认为是游戏化环境中组织生产力的重要调解者.

结论:

  • 游戏化的有效性取决于系统设计,员工动机和组织背景.
  • 调查结果提供了对服务业员工对游戏化工作环境的认识和反应的见解.
  • 游戏化可以提高工作参与度和生产力,这取决于战略实施.