游戏:游戏化可以提高生产力吗?
Habeeb Ur Rahiman1, Rashmi Kodikal2, Sucharitha Suresh3
1College of Business Administration, Kingdom University, Manama, Manama, Bahrain.
F1000Research
|March 4, 2024
概括
游戏化通过提高员工感知的有用性和员工动机,显著提高了工作参与度和生产力. 在游戏化系统中,就业参与是组织成功的关键调解者.
科学领域:
- 组织心理学 组织心理学
- 人与计算机的交互
- 管理科学 管理科学
背景情况:
- 游戏化,一个与学习一样古老的概念,最近被称为通过自主性,能力和相关性来提高员工参与度.
- 它旨在促进全面的合作,以实现共同的组织愿景.
- 游戏化系统旨在提高消费者和员工的参与度.
研究的目的:
- 调查游戏化对组织工作参与度和生产力的影响.
- 确定游戏化采用,实用性,动机和员工参与之间的关系.
- 确定职业参与在游戏化环境中提高生产力的调解作用.
主要方法:
- 一项涉及海湾地区公共和私营部门400名受访者的初步调查.
- 使用结构方程建模 (SEM) 和SPSS进行数据分析.
- 专注于游戏化变量,工作参与度和生产力之间的联系.
主要成果:
- 游戏化系统的认知采用和有用性与工作参与度有显著的相关性.
- 员工的认可和感知到的动机对生产力有积极的影响.
- 工作参与被认为是游戏化环境中组织生产力的重要调解者.
结论:
- 游戏化的有效性取决于系统设计,员工动机和组织背景.
- 调查结果提供了对服务业员工对游戏化工作环境的认识和反应的见解.
- 游戏化可以提高工作参与度和生产力,这取决于战略实施.
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