Jove
Visualize
联系我们
JoVE
x logofacebook logolinkedin logoyoutube logo
关于 JoVE
概览领导团队博客JoVE 帮助中心
作者
出版流程编辑委员会范围与政策同行评审常见问题投稿
图书馆员
用户评价订阅访问资源图书馆顾问委员会常见问题
研究
JoVE JournalMethods CollectionsJoVE Encyclopedia of Experiments存档
教育
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab Manual教师资源中心教师网站
使用条款与条件
隐私政策
政策

相关概念视频

Fluid Movement Between Compartments01:18

Fluid Movement Between Compartments

516
The force applied by fluids against a surface, known as hydrostatic pressure, initiates the transfer of fluid among different compartments. Within our blood vessels, the blood's hydrostatic pressure is a result of the heart's pumping action. At the arteriolar end of capillaries, hydrostatic pressure (capillary blood pressure) exceeds the opposing colloid osmotic pressure created primarily by plasma proteins like albumin. This discrepancy in pressure propels plasma and nutrients from the...
516
Movement Joints in Buildings01:27

Movement Joints in Buildings

117
Movement joints in buildings are essential design elements that accommodate inevitable motions caused by various factors such as temperature changes, moisture content variations, and structural deflections. These motions, if not considered in design and construction, can lead to unsightly or dangerous damage. Movement joints are incorporated in different forms to manage these stresses and allow materials to move without causing distress.
The simplest type of movement joints, working joints, are...
117
Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

651
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
651

您也可能阅读

相关文章

通过共同作者、期刊和引用图与本文相关的文章。

排序
Same author

Caffeine levels and voluntary labelling accuracy of guarana-containing solid foods in Korea: A pre-implementation market baseline (2020-2021).

Food additives & contaminants. Part A, Chemistry, analysis, control, exposure & risk assessment·2026
Same author

Phase I trial of CJRB-101 plus pembrolizumab in patients with metastatic non-small cell lung cancer, head and neck squamous cell carcinoma and melanoma.

Journal for immunotherapy of cancer·2026
Same author

3D Gaussian Splatting Texture Editing via Single Modified Image.

IEEE transactions on visualization and computer graphics·2026
Same author

Long-term trends of lipid concentrations and lipid control in South Korea, 2007 to 2023: A nationwide representative study.

Medicine·2026
Same author

VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR.

IEEE transactions on visualization and computer graphics·2026
Same author

How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction.

IEEE transactions on visualization and computer graphics·2026

相关实验视频

Updated: Jul 1, 2025

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
06:17

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

Published on: January 26, 2024

1.9K

动态环境的运动技术:对空间知识和用户体验的影响.

Hyunjeong Kim, Sang-Bin Jeon, In-Kwon Lee

    IEEE transactions on visualization and computer graphics
    |March 4, 2024
    PubMed
    概括
    此摘要是机器生成的。

    虚拟环境导航不同基于移动的对象. 操纵杆,远程传输和重定向步行 (RDW) 的性能在动态虚拟环境中有所不同,影响用户的空间知识和体验.

    更多相关视频

    Virtual Reality Experiments with Physiological Measures
    07:09

    Virtual Reality Experiments with Physiological Measures

    Published on: August 29, 2018

    12.7K
    MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
    09:46

    MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions

    Published on: May 10, 2012

    12.7K

    相关实验视频

    Last Updated: Jul 1, 2025

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
    06:17

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

    Published on: January 26, 2024

    1.9K
    Virtual Reality Experiments with Physiological Measures
    07:09

    Virtual Reality Experiments with Physiological Measures

    Published on: August 29, 2018

    12.7K
    MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
    09:46

    MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions

    Published on: May 10, 2012

    12.7K

    科学领域:

    • 虚拟现实 (VR) 是一种虚拟现实.
    • 人与计算机的交互 (HCI)
    • 空间认知 空间认知

    背景情况:

    • 虚拟环境 (VE) 使用各种运动技术进行导航.
    • 关于VE运动的先前研究主要研究静态环境.
    • 动态 VE 与移动物体 (例如,其他用户) 需要进一步调查.

    研究的目的:

    • 为了比较不同运动技术对空间知识和用户体验在静态和动态虚拟环境中的影响.
    • 分析环境动态如何影响各种VR导航方法的有效性.

    主要方法:

    • 研究了三种常见的VR移动技术:操纵杆,传输和重定向行走 (RDW).
    • 用户在虚拟环境中的空间知识和经验与移动对象和不移动对象进行了比较.
    • 评估每种机车运动技术的碰撞率和任务完成时间.

    主要成果:

    • 虚拟现实 (VR) 中移动技术的有效性受环境是静态还是动态的影响.
    • 空间知识和用户体验的差异在静态和动态虚拟环境之间差异很大.
    • 发现特定的移动技术可以减少动态虚拟环境中的碰撞和任务完成时间.

    结论:

    • 在虚拟现实中选择运动技术时,应考虑环境动态度的程度和任务类型.
    • 优化VR运动接口可以通过将技术定制为特定应用需求来增强用户的空间知识和体验.
    • 这项研究为设计更有效,更具身临其境的虚拟现实导航系统提供了见解.