现实,虚拟现实和平面显示器上的轻度常数
Khushbu Y Patel1, Laurie M Wilcox2, Laurence T Maloney3
1Department of Psychology and Centre for Vision Research, York University, Toronto, Canada. khushbuypatel1234@gmail.com.
Behavior research methods
|March 5, 2024
概括
虚拟现实 (VR) 和平面显示器显示出良好的亮度稳定性,但真实环境提供了更好的感知. 虚拟现实对许多应用程序来说是一个可行的替代方案,尽管观察者可变性更高.
科学领域:
- 视觉感知 视觉感知 视觉感知
- 人与计算机的交互
- 显示技术 显示技术
背景情况:
- 虚拟现实 (VR) 越来越多地被使用,但在虚拟环境中无法保证现实的感知.
- 准确地感知表面的颜色,特别是亮度,对于现实的场景感知至关重要.
研究的目的:
- 为了评估虚拟现实平台支持无色表面颜色的现实感知程度.
- 为了在真实环境,VR耳机和平面显示器中比较亮度常数.
主要方法:
- 评估光度常数使用物理装置与真实灯光和表面.
- 在商用虚拟现实耳机中评估的轻度常数.
- 在传统的平面显示器上测量的亮度常数.
主要成果:
- 在所有三个环境中,亮度恒定性都很好,但在真实环境中明显好于平面显示器.
- 与物理环境相比,观察者在虚拟现实和平面显示屏上的变化明显更大.
结论:
- 对于关键应用,必须考虑真实和虚拟环境之间的感知差异.
- 虚拟现实为平面显示器提供了一个灵活的替代方案,并且在许多情况下可以作为现实环境的合理代理.
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