模拟头部和身体旋转对虚拟现实应用的视听空间感知的影响
IEEE transactions on visualization and computer graphics
|March 6, 2024
概括
在虚拟现实 (VR) 中同步音频和视觉线索对于头部运动的准确定位至关重要. 优化这些视听偏移可以显著提高VR游戏中的用户性能.
科学领域:
- 人与计算机的互动.
- 虚拟现实 (VR) 感官感知感知
- 审计与视觉的整合.
背景情况:
- 多模式感官反,包括音频和视觉,对于人类的感知至关重要,即使在虚拟现实 (VR).
- 精确的视听刺激同步对于创建沉浸式和连贯的VR体验至关重要.
- 在自然的头体旋转过程中理解视听互动是改善VR本地化任务的关键.
研究的目的:
- 调查视听偏移和旋转速度对VR的定向定位敏度的影响.
- 用心理测量函数建模感知差异并确定偏移检测值.
- 通过应用补偿性视听偏移来提高用户在VR应用中的本地化准确性.
主要方法:
- 使用心理测量函数来建模感知视听差异,并计算偏移检测值.
- 分析视听偏移和旋转速度对头体旋转过程中的定位精度的影响.
- 实施一个VR游戏,用从心理测量测量得出的补偿视听偏移.
主要成果:
- 目标定位的准确性受到头体旋转期间视听差异的显著影响.
- 当刺激和头之间没有相对运动时,定位准确性保持一致.
- 在VR游戏中,补偿性的视听偏移提高了目标定位精度高达40%.
结论:
- 在头体旋转期间的感知视听差异会影响VR中的定位精度.
- 优化的视听同步可以大大提高用户的性能和沉浸在VR.
- 为创建VR内容提供了指导方针,以确保连贯的视听体验.
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