"我可以说话吗? ":在社交VR小组对话中多式联络注意力指导
IEEE transactions on visualization and computer graphics
|March 7, 2024
概括
本研究引入了一种用于虚拟现实 (VR) 会议的新多模式注意力指导方法. 它改善了轮流和演讲者意识,增强了VR环境中的小组对话.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 社交计算社会计算
背景情况:
- 虚拟现实 (VR) 会议因视野和手势跟踪有限而面临轮流和演讲者意识的挑战.
- 在VR中现有的注意力指导方法可能无法充分解决细微的用户参与水平.
研究的目的:
- 为VR会议开发和评估一种新的多模式注意力指导方法.
- 在沉浸式的小组对话中增强轮流动态和发言人的注意力.
- 根据用户参与度来定制注意力线索.
主要方法:
- 基于用户访谈的见解,设计了一种使用微观光线和空间音频的多模式注意力指导系统.
- 在一项比较性研究中,对原型进行了对最先进的方法的评估.
- 测量了用户响应时间,对话满意度和偏好.
主要成果:
- 与现有方法相比,拟议的方法表明响应时间明显更快 (p < 0.001).
- 参与者报告说,他们对对话的满意度提高了 (p < 0.001),并对新方法表达了明确的偏好 (p < 0.001).
结论:
- 新的多模式注意力指导方法有效地改善了VR会议中的发言人的注意力和轮流.
- 透视光和空间音频为虚拟环境中的注意力指导提供了直观和沉浸式的解决方案.
- 结果为VR中的社会注意力指导提供了有价值的设计影响,并为未来的研究提供了信息.
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