严的游戏真的很好准备学生临床实践吗? :一个随机对照试验
Janaya Elizabeth Perron1, Penelope Uther2,3, Michael Jonathon Coffey1,4
1Discipline of Paediatrics and Child Health, School of Clinical Medicine, Faculty of Medicine & Health, University of New South Wales, Sydney, Australia.
Medical teacher
|March 9, 2024
概括
严的游戏 (SG) 与纸质指南相比,在模拟环境中提高了儿科临床技能. 这款沉浸式游戏显示了医学教育的潜力,尽管并不比自适应式教程更好.
科学领域:
- 医学教育 医学教育
- 基于游戏的学习
- 儿科培训 儿科培训
背景情况:
- 严的游戏 (SGs) 提供了增强儿科医学教育的潜力.
- 评估SG对学习者满意度,知识和行为的影响至关重要.
研究的目的:
- 评估高度沉浸式SG在儿科医学教育中的有效性.
- 为了比较SG的有效性与适应式教程 (AT) 和低刺激控制 (LSC).
主要方法:
- 研究人员盲目的随机对照试验 (RCT) 与154名高级医学学生.
- 干预包括一个虚拟医院SG,AT和LSC,超过8周.
- 测量结果:学习者满意度,知识10项MCQ,行为30点模拟临床管理场景 (CMS).
主要成果:
- 在SG和对照组之间,MCQ知识分数没有显著差异.
- 在CMS中,SG集团的表现明显优于LSC集团 (p=0.005).
- 在SG和AT组之间,CMS性能没有统计学上显著的差异 (p=0.18).
结论:
- 这是关于儿童临床技能沉浸式SG的第一个研究员盲目的RCT.
- 总体效应证明了对模拟临床场景的知识转化有所改善,特别是与LSC相比.
- 严的游戏显示了增强儿科医疗培训和临床表现的前景.
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