集体可播放的可穿戴音乐:参与式关系调查的实践式方法
Seth D Thorn1, Halley L Willcox2
1School of Arts, Media and Engineering, Arizona State University, Tempe, Arizona, USA.
Wearable technologies
|March 15, 2024
概括
我们使用可穿戴传感器为舞者和学生开发了响应运动的乐器. 这种参与式设计方法促进了体现式学习和群体连接,无论是在定位环境还是远程环境中.
科学领域:
- 人与计算机的交互
- 音乐 技术 音乐 技术
- 参与式设计是一种参与式设计.
背景情况:
- 开发用于音乐表达和协作的新型接口.
- 在教育和艺术背景下探索可穿戴技术的使用.
- 研究在数字环境中促进群体联系和体现学习的方法.
研究的目的:
- 使用网络可穿戴传感器开发响应运动的,集体可演奏的乐器.
- 探索参与式设计方法,与用户共同创建数字乐器.
- 探讨在现场和远程环境中构建合奏即兴表演的技术.
主要方法:
- 进行两个实践化的参与性调查:与舞蹈家一起举办集体研讨会和远程学习课程.
- 利用联网的可穿戴传感器来捕获运动数据以进行音乐交互.
- 采用参与式设计原则,绑架式实验和基本的信号处理技术.
- 分析总体统计指标,比如物理定向的差异,以了解群体的意图.
主要成果:
- 通过代,参与式设计,成功开发了响应运动的乐器.
- 展示了可穿戴技术的潜力,以增强体现式学习和连接感.
- 为跨学科的研究创作社区确定了有效的支架技术.
- 展示了可访问的技术如何促进有意义的合奏即兴表演.
结论:
- 使用可访问的可穿戴技术进行参与式设计可以创建引人入胜的,可以集体演奏的乐器.
- 这些工具可以支持体现式学习,并在不同的环境中增强关系动态.
- 创造性调查和参与将技术转化为有意义的协作和表达工具.
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