,

Oscar I Caldas1, Mauricio Mauledoux2, Oscar F Aviles2

  • 1Davinci Research Group, Faculty of Engineering, Universidad Militar Nueva Granada, Carrera 11 No. 101-80, Bogota, 110111, Colombia; Department of Mechanical Engineering, Vrije Universitiet Brussel, Pleinlaan 2, Brussels, 1050, Belgium.

概括

打破虚拟现实 (VR) 设计线索,如社交互动,体现和现实主义,影响用户参与. 减少现实主义或社交存在会增加运动强度,而现实主义会影响出汗.