动作视频游戏正常化了发育性阅读障碍症风险的预阅读者中的语音意识
Sara Bertoni1,2, Chiara Andreola3, Sara Mascheretti4,5
1Università di Bergamo, Department of Human and Social Sciences, Bergamo, Italy. sara.bertoni@unibg.it.
NPJ science of learning
|March 22, 2024
概括
动作视频游戏 (AVG) 在患有阅读障碍的前读者中显著改善了语音意识. 这项培训增强了阅读能力,并显示出持久的影响,提供了新的预防策略.
科学领域:
- 认知心理学 认知心理学
- 发育神经科学的发展神经科学.
- 教育技术的教育技术
背景情况:
- 阅读发展依赖于基本的语言技能,如语音意识,语音工作记忆和快速命名.
- 患有发育性阅读障碍的儿童经常表现出这些核心语言预测因子的缺陷.
- 动作视频游戏 (AVG) 显示了增强认知功能的潜力,包括注意力和处理速度.
研究的目的:
- 研究动作视频游戏 (AVG) 对预读者阅读发展的关键语言预测因素的影响.
- 为了比较AVG与非动作视频游戏,语音治疗和等待名单对照组的疗效.
- 评估与风险儿童的AVG训练相关的长期影响和神经可塑性.
主要方法:
- 一项随机对照试验,涉及79名有发育性阅读障碍风险的预阅读者和41名没有风险的对照人群.
- 参与者被分为AVG,严重的非动作视频游戏,常规治疗 (语音治疗) 或等待列表.
- 干预前后评估了语音意识,语音工作记忆和快速自动化命名 (RAN).
主要成果:
- 与所有对照组相比,只有AVG组在语音意识上显著改善.
- 这种语音意识的改善与没有风险的预阅读者相似,并在6个月的随访中持续存在.
- 在AVG组中,超过80%的风险预读者表现出了这种积极的变化,表明了跨模式的可塑性.
结论:
- 动作视频游戏培训提供了一种新的,有效的干预措施,以增强患有阅读障碍风险的预阅读者对语音意识.
- 这种多感官注意力训练对语音意识的发展产生了积极的影响,这是阅读的关键组成部分.
- 研究结果支持开发创新的,基于技术的障碍阅读症预防计划.
相关概念视频
Learning Disabilities
112
Learning disabilities are cognitive disorders caused by neurological impairments that affect cognitive functions like language and reading, without indicating overall intellectual or developmental challenges. These disabilities differ from global intellectual or developmental disabilities as they are limited to distinct cognitive functions. Common learning disabilities include dysgraphia, dyslexia, and dyscalculia, each of which impacts unique aspects of learning.
Dyslexia
Dyslexia is a...
Dyslexia
Dyslexia is a...
112
Language and Cognition
343
Language serves as a bridge between ideas and communication, influencing how individuals perceive and interact with the world. Psychologists have long debated whether language shapes thought or vice versa. This discussion gained grip with Edward Sapir and Benjamin Lee Whorf in the 1940s, who proposed that language determines thought, a concept known as linguistic determinism. They suggested that the vocabulary and structure of a language influence how its speakers think and perceive reality.
343


