活着的机器:一个计算方法,十九世纪的语言技术的方法
Technology and culture
|April 8, 2024
概括
研究人员使用神经语言模型分析历史文本,揭示了19世纪的文字如何描绘人类和机器可以互换. 这种计算方法揭示了以前关键字搜索错过的复杂的比喻语言.
科学领域:
- 数字人文学科 数字人文学科
- 技术的历史 技术的历史
- 计算语言学 计算语言学
背景情况:
- "活机器"的概念是技术历史上一个反复出现的趋势.
- 传统的方法难以分析大规模的文本数据,以获得细微的比喻语言.
- 计算方法的进步为历史调查提供了新的可能性.
研究的目的:
- 通过使用计算分析,研究19世纪文本中活机的寓言.
- 为了证明神经语言模型在历史研究中的实用性.
- 探索比喻语言如何塑造对人机互换性的看法.
主要方法:
- 应用一个尖端的神经语言模型 (面具语言模型) 对大型数字化文本集合.
- 检测出不寻常或令人惊的句子转换,表明比喻语言.
- 对已识别的句子进行定性分析 (密切阅读),以了解上下文含义.
主要成果:
- 神经语言模型成功地识别了描绘机器为活着或自动的语音人物.
- 分析揭示了复杂的方式,在19世纪的话语中,比喻语言使人类和机器可以互换.
- 这些发现凸显了简单的关键词搜索在发现语言细微差别方面的局限性.
结论:
- 神经语言模型为历史研究提供了强大的支付能力,使新的分析视角成为可能.
- 这些模型的明智应用可以揭示微妙的历史意义和概念转变.
- 这项研究通过计算文本分析来探索技术历史的新途径.
相关概念视频
Language and Cognition
343
Language serves as a bridge between ideas and communication, influencing how individuals perceive and interact with the world. Psychologists have long debated whether language shapes thought or vice versa. This discussion gained grip with Edward Sapir and Benjamin Lee Whorf in the 1940s, who proposed that language determines thought, a concept known as linguistic determinism. They suggested that the vocabulary and structure of a language influence how its speakers think and perceive reality.
343
Introduction to Cognitive Psychology
479
Cognitive psychology is the field of psychology dedicated to examining how people think. It attempts to explain how and why we think the way we do by studying the interactions among human thinking, emotion, creativity, language, and problem-solving, as well as other cognitive processes. Cognitive psychology studies how information is processed and manipulated in remembering, thinking, and knowing.
This field emerged in the mid-20th century, following a period dominated by behaviorism, which...
This field emerged in the mid-20th century, following a period dominated by behaviorism, which...
479
Design Example
325
The innovation of touch-tone telephony revolutionized the telecommunications industry by replacing the traditional rotary dial with a dual-tone multi-frequency (DTMF) signaling system. This system uses a matrix-style keypad with buttons arranged in four rows and three columns, creating 12 distinct signals each assigned to a pair of frequencies. Each button press results in a simultaneous generation of two sinusoidal tones – one from a low-frequency group (697 to 941 Hz) and one from a...
325
Components of Language
268
Language, whether spoken, signed, or written, consists of specific components: lexicon and grammar. The lexicon is the vocabulary of a language, comprising its words. Grammar is the set of rules used to convey meaning through the lexicon. For example, English grammar adds “-ed” to most verbs to indicate past tense. Words are formed by combining phonemes, which are the basic sound units of a language. Different languages have different sets of phonemes (e.g., “ah” vs.
268
Language
212
Language is a unique communication system that uses words and systematic rules to organize and transmit information. Unlike other forms of communication, which may involve postures, movements, odors, or vocalizations, language relies on symbols and grammar. This makes human communication distinct from that of other species, who also communicate but do not use language in the same way humans do.
Corballis and Suddendorf (2007) and Tomasello and Rakoczy (2003) highlight the role of language in...
Corballis and Suddendorf (2007) and Tomasello and Rakoczy (2003) highlight the role of language in...
212
Mechanical Efficiency of Real Machines
688
The mechanical efficiency of a machine is a fundamental concept that describes how effectively a machine can convert input work into output work. According to this concept, the efficiency of a machine is equal to the ratio of the output work to the input work. An ideal machine, meaning a machine that has no energy losses, has an efficiency of one. This implies that the input work and the output work are equal.
However, in reality, no machine can be truly ideal, and all of them experience some...
However, in reality, no machine can be truly ideal, and all of them experience some...
688


