一个严的游戏认知刺激的老年人轻度认知障碍:设计和试点可用性研究
Juan Francisco Ortega Morán1, J Blas Pagador1, Vicente Gilete Preciado
1Centro de Cirugía de Mínima Invasión Jesús Usón, Cáceres, Spain.
JMIR aging
|April 10, 2024
概括
为老年人设计的一款新的严游戏可以帮助认知刺激,可能预防或治疗轻度认知障碍. 试点研究结果显示,用户对参与度和日常精神刺激的有用性有积极的反.
科学领域:
- 老年学是一门学科.
- 人与计算机的交互
- 认知科学 认知科学
背景情况:
- 老年人的认知刺激对于预防和治疗与年龄相关的疾病,如轻度认知障碍至关重要.
- 参与游戏可以降低轻度认知障碍的可能性,这会影响日常生活活动.
研究的目的:
- 设计和开发一种认真游戏,用于老年人的认知刺激.
- 开展一项试点研究,用于初步验证认真游戏的可用性,重点是购物任务.
主要方法:
- 严的游戏有四个练习:超市购物,产品订购,支付处理和采购组织.
- 这些练习针对老年人常见的认知问题,包括记忆,命名,计算和组织.
主要成果:
- 19名老年人参加了试点可用性研究.
- 参与者喜欢游戏的美学和主题,发现它是有趣的,并可能有助于精神刺激.
- 虽然直观,但游戏的易用性和指令可读性需要改进.
结论:
- 开发的严游戏显示了对老年人认知刺激的承诺,以预防或治疗轻度认知障碍.
- 未来的工作应该包括长期干预研究.
- 游戏的生态有效性,可适应的难度和激励特征使其与类似的严游戏区别开来.
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