青少年媒体使用轨迹及其与精神病经验的关联
Vincent Paquin1,2,3, Manuela Ferrari1,2, Soham Rej1,3
1Department of Psychiatry, McGill University, Montreal, Quebec, Canada.
JAMA psychiatry
|April 10, 2024
概括
青少年的媒体习惯,如视频游戏和电脑使用,在以后的生活中显示出与精神病体验 (PE) 的温和联系. 共同的风险因素可能会解释这些关联,强调需要理解数字技术的必要性.
科学领域:
- 精神病学是一个精神病学.
- 发展心理学 发展心理学
- 公共卫生 公共卫生
背景情况:
- 青少年的媒体消费普遍存在,但其对心理健康的长期影响,特别是精神病体验 (PE),仍然不清楚.
- 了解媒体使用模式和PEs之间的关系对于青少年福祉至关重要.
研究的目的:
- 调查青少年媒体使用的不同轨迹与23岁时精神病体验 (PE) 的发生之间的纵向关联.
- 确定特定的媒体使用模式,可以预测后期的PE.
主要方法:
- 一项使用北克儿童发展纵向研究 (1998-2021) 数据的队列研究.
- 参与者 (N=1226) 在12,13,15,17岁时报告使用媒体 (电视,电子游戏,电脑,阅读).
- 隐性类混合建模确定了媒体使用轨迹;PEs在23岁时被评估,对共变量进行了调整.
主要成果:
- 对于电视观看,视频游戏和电脑使用,确定了三个不同的轨迹.
- 高度视频游戏与先前的心理健康和人际关系问题有关,并且通过调整这些因素来减轻与PEs的这种关联.
- 曲线计算机使用轨迹 (增加然后减少) 与23岁时更高的PEs显著相关,即使在调整后.
结论:
- 青春期的长度媒体使用模式与成年早期的精神病经历有着适度的联系.
- 共同的风险因素可能会调解其中一些关联,特别是在视频游戏中.
- 为了制定有效的预防策略,需要对媒体使用的环境和心理社会决定因素进行进一步的研究.
相关概念视频
Psychological and Sociocultural Causes of Schizophrenia
84
Schizophrenia, a complex psychiatric disorder, has been historically misunderstood. Early psychological theories attributed its origins to childhood trauma and unresponsive parenting. However, contemporary research largely rejects these notions, favoring the vulnerability-stress hypothesis. This model proposes that individuals with a genetic predisposition to schizophrenia may develop the disorder following exposure to significant environmental stressors. Notably, studies on high-risk...
84
Psychosis: Pathophysiology of Schizophrenia and Other Psychotic Disorders
606
Schizophrenia is a neurodevelopmental disorder whose origins are rooted in complex genetic components. Despite our burgeoning understanding, the pathophysiology of this disorder remains incompletely deciphered.
Researchers have identified genetic factors that increase susceptibility to schizophrenia, underscoring the intricate interplay between genetics and environment in disease development. At the core of schizophrenia's pathophysiology is excessive dopaminergic neurotransmission within...
Researchers have identified genetic factors that increase susceptibility to schizophrenia, underscoring the intricate interplay between genetics and environment in disease development. At the core of schizophrenia's pathophysiology is excessive dopaminergic neurotransmission within...
606
Cognitive Development During Adolescence
54
During adolescence, individuals experience significant cognitive development that enhances their understanding of others' emotions and thoughts, known as cognitive empathy. This period is marked by an increased ability to adapt to others' perspectives and a more nuanced understanding of others' mental states, a skill that is foundational for social problem-solving and conflict avoidance. The development of cognitive empathy relies heavily on the theory of mind — the...
54
Psychosis and Antipsychotic Drugs: Overview
246
The term "psychosis" refers to a spectrum of mental disorders characterized by abnormal thoughts, perceptions, and behaviors. It can manifest as mood disorders, dementia, delirium with psychotic features, substance-induced psychosis with psychotic features, brief psychotic disorder, delusional disorder, schizoaffective disorder, and schizophrenia. Among all these disorders, schizophrenia is the most common psychotic disorder, affecting 1% of the worldwide population. Psychotic...
246
Schizophrenia
76
Schizophrenia, a term introduced by Swiss psychiatrist Eugen Bleuler in 1911, describes a severe psychological disorder marked by profound disruptions in attention, thought processes, language, emotion, and interpersonal relationships. The core feature of schizophrenia is psychosis — a state characterized by a fundamental detachment from reality. This disconnection manifests through distorted logic, impaired perception, and atypical behavior, severely affecting the lives of those...
76
Social Scripts
9.4K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
9.4K


