竞争性视频游戏暴露在中国青少年中通过冲动性增加了侵略性:来自多方法研究的证据
Shuai Chen1, Mingchen Wei1, Xu Wang1
1Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Beibei, Chongqing, 400715, China.
Journal of youth and adolescence
|April 15, 2024
概括
竞争性电子游戏增加了青少年的侵略性和冲动性. 冲动性是将游戏暴露与侵略联系起来的关键机制,尤其是在长期内.
科学领域:
- 心理学 心理学 心理学
- 媒体心理学 媒体心理学
- 发展心理学 发展心理学
背景情况:
- 围绕暴力视频游戏对侵略的影响存在争议.
- 竞争性视频游戏对侵略及其机制的影响仍未得到充分研究.
研究的目的:
- 为了研究竞争性视频游戏暴露对青少年侵略性的影响.
- 检查冲动在这种关系中的调解作用.
主要方法:
- 结合横截面,实验和纵向研究设计.
- 总共涉及2919名青少年 (平均年龄13.7515.44岁),性别比例均衡.
主要成果:
- 竞争性视频游戏暴露一直与青少年攻击性和冲动性增加有关.
- 冲动性调解了竞争性视频游戏暴露对攻击性的关联和长期影响.
- 实验研究没有证实短期调解,可能是由于侵略性测量类型.
结论:
- 竞争性视频游戏暴露是青少年侵略的重要先例.
- 冲动性被认为是解释这种联系的关键潜在机制.
相关概念视频
Aggression
27.8K
Humans engage in aggression when they seek to cause harm or pain to another person. Aggression takes two forms depending on one’s motives: hostile or instrumental. Hostile aggression is motivated by feelings of anger with intent to cause pain; a fight in a bar with a stranger is an example of hostile aggression. In contrast, instrumental aggression is motivated by achieving a goal and does not necessarily involve intent to cause pain (Berkowitz, 1993); a contract killer who murders for...
27.8K
Bullying
8.4K
A modern form of aggression is bullying. As you learn in your study of child development, socializing and playing with other children is beneficial for children’s psychological development. However, as you may have experienced as a child, not all play behavior has positive outcomes. Some children are aggressive and want to play roughly. Other children are selfish and do not want to share toys. One form of negative social interactions among children that has become a national concern is...
8.4K
Conduct Disorder
34
Conduct disorder is a complex mental health diagnosis characterized by a repetitive and persistent pattern of behavior that violates societal norms, the rights of others, or age-appropriate rules. The diagnostic criteria for conduct disorder require the presence of at least three problematic behaviors within the past 12 months, with at least one occurring in the past six months. These behaviors are grouped into four categories: aggression toward people and animals; destruction of property;...
34
Socioemotional Experience and Gender Development
29
Social-emotional experiences and cultural influences play significant roles in shaping gender development. During middle childhood, from ages 6 to 11, peer groups become dominant in reinforcing gender norms. Children in this age group often align with same-gender peer groups, which actively encourage behaviors that conform to traditional gender roles. For instance, boys may be discouraged from engaging in activities perceived as feminine, reinforcing culturally dictated norms about masculinity...
29
Secondary Motives: Affiliation Motivation and Aggression Motivation
328
Affiliation motivation is the intrinsic desire to connect with others and belong to a social group, which plays a crucial role in forming and maintaining personal relationships. This type of motivation is essential for psychological well-being, as it provides individuals with a sense of community and support. An example of this is a student who joins a study group in order to feel a sense of connection. People with high affiliation motivation actively seek social approval, take satisfaction in...
328


