ViboPneumo:一个振动式气动指穿的触觉装置,用于改变混合现实中感知到的纹理粗度
IEEE transactions on visualization and computer graphics
|April 22, 2024
概括
本研究介绍了ViboPneumo,这是一种混合现实 (MR) 的可穿戴设备,可以通过振动-气动反来改变感知到的表面粗度. 它通过改善MR环境中的视觉触觉匹配来增强用户体验.
科学领域:
- 人与计算机的交互
- 触觉反系统是一种触觉反系统.
- 虚拟现实和混合现实
背景情况:
- 纹理模拟的触觉反在虚拟现实 (VR) 中得到了很好的研究.
- 在混合现实 (MR) 中调整物理对象的感知触觉纹理仍然是一个挑战.
- 物理对象往往作为虚拟对象的在MR中,需要现实的触觉交互.
研究的目的:
- 介绍ViboPneumo,这是一款用于调节MR的感知表面粗度的新型手指触觉装置.
- 为了研究设备增加和减少感知材料粗性的能力,同时保持其他触觉感觉.
- 评估ViboPneumo对整体MR用户体验的影响,特别是视觉触觉匹配.
主要方法:
- 开发了一种手指佩戴的触觉装置ViboPneumo,集成了气动执行器和振动器.
- 气动执行器减少了接触面积,以减少感知粗度.
- 振动器增加了人们感知的粗度.
- 进行感知研究,以评估感知粗度的变化.
- 进行了用户研究,以评估MR体验和视觉触觉匹配.
主要成果:
- 参与者可以感知由ViboPneumo引起的表面粗度变化 (增加和减少).
- 在触觉刺激和原始材料感知之间观察到重叠的粗度等级,这表明纹理改变是可能的 (例如,陶作为玻璃).
- 与使用裸手指相比,ViboPneumo显著改善了MR用户体验,特别是视觉触觉匹配.
结论:
- 在MR环境中,ViboPneumo有效调节感知到的表面粗度.
- 该设备显示了改变物理材料感知质感的潜力.
- 通过改善视觉触觉一致性,ViboPneumo增强了MR沉浸和交互忠实度.
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