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相关概念视频

Inertial Frames of Reference01:03

Inertial Frames of Reference

7.1K
Newton’s first law is usually considered to be a statement about reference frames. It provides a method for identifying a special type of reference frame: the inertial reference frame. In principle, we can make the net force on a body zero. If its velocity relative to a given frame is constant, then that frame is said to be inertial. So, by definition, an inertial reference frame is a reference frame where Newton's first law holds valid. Newton's first law applies to objects with...
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Non-inertial Frames of Reference01:27

Non-inertial Frames of Reference

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A reference frame accelerating or decelerating relative to an inertial frame is a non-inertial frame. To help understand this, consider what taking off in an airplane, turning a corner in a car, riding a merry-go-round, and the circular motion of a tropical cyclone all have in common. All these systems are accelerating, decelerating, or rotating relative to the Earth; hence, they all are non-inertial frames. All these systems exhibit inertial forces, which merely seem to arise from motion,...
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The Sense of Self: Reflected Self-Appraisal and Social Comparison02:57

The Sense of Self: Reflected Self-Appraisal and Social Comparison

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According to Charles Cooley, we base our image on what we think other people see (Cooley 1902). We imagine how we must appear to others, then react to this speculation. We don certain clothes, prepare our hair in a particular manner, wear makeup, use cologne, and the like—all with the notion that our presentation of ourselves is going to affect how others perceive us. We expect a certain reaction, and, if lucky, we get the one we desire and feel good about it. But more than that, Cooley...
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Framing Effects03:26

Framing Effects

7.4K
Information is everywhere and its presentation—such as how and when items are presented—can impact our perceptions and decisions surrounding the info. This broad concept umbrellas framing effects—influences that occur due to the way information is framed in its appearance, whether it’s purely the order or the specific wording of a message. Let’s take a look at numerous ways in which two versions of something can objectively say the same thing, yet we respond in...
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Schemas01:42

Schemas

11.6K
A schema is a mental construct consisting of a cluster or collection of related concepts (Bartlett, 1932). There are many different types of schemata, and they all have one thing in common: schemata are a method of organizing information that allows the brain to work more efficiently. When a schema is activated, the brain makes immediate assumptions about the person or object being observed.
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Nonconscious Mimicry01:13

Nonconscious Mimicry

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Nonconscious mimicry occurs when individuals alter their mannerisms to match the behaviors and expressions of those nearby, without intention.
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相关实验视频

Updated: Jun 27, 2025

Real-Time Proxy-Control of Re-Parameterized Peripheral Signals using a Close-Loop Interface
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Real-Time Proxy-Control of Re-Parameterized Peripheral Signals using a Close-Loop Interface

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嵌入式交叉模式交互基于一个异心参考框架.

Guanchen Guo1, Nanbo Wang2, Chu Sun1

  • 1School of Psychological and Cognitive Sciences, Beijing Key Laboratory of Behavior and Mental Health, Peking University, Beijing 100871, China.

Brain sciences
|April 27, 2024
PubMed
概括
此摘要是机器生成的。

了解他人 了解他人

关键词:
改变中心的参考框架.跨模式交互的交互.嵌入式加工 嵌入式加工视觉视角 - 采取视觉视角 - 采取视觉视角

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The Crossmodal Congruency Task as a Means to Obtain an Objective Behavioral Measure in the Rubber Hand Illusion Paradigm
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Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency
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相关实验视频

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The Crossmodal Congruency Task as a Means to Obtain an Objective Behavioral Measure in the Rubber Hand Illusion Paradigm
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Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency
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科学领域:

  • 认知心理学 认知心理学
  • 社会神经科学是一种社会神经科学.
  • 多感官感知是一种多感官感知.

背景情况:

  • 社会认知依赖于理解他人的观点,这对于互动至关重要.
  • 以前对视角采集的研究主要集中在视觉信息上.
  • 多感官集成在视角形成中的作用仍然未被充分探索.

研究的目的:

  • 研究视觉视角采集 (VPT) 中的交叉模式相互作用.
  • 检查VPT期间在avatar的参考框架内如何处理听觉刺激.
  • 探索自我中心与异心中心的参考框架对多感官处理的影响.

主要方法:

  • 开发了一个新的实验范式,将听觉刺激整合到VPT任务中.
  • 操纵视觉和听觉刺激之间的空间对应.
  • 在自我中心和反中心的参考框架内评估处理.

主要成果:

  • 在VPT过程中,听觉刺激被处理在以化身为中心 (反中心) 的参考框架中.
  • 无论VPT是明确的还是隐含的,都发生了这种情况.
  • 证明了多感官视角采集中的反中心交叉模式相互作用.

结论:

  • 多感官输入在社会视角采集过程中被整合到一个反中心框架中.
  • 这一发现扩大了我们对大脑如何处理他人的经历的理解.
  • 强调在社会认知研究中考虑多感官信息的重要性.