虚拟现实,面对面和二维视频会议对工作场所动态中的疲劳,创造力,流动性和决策产生不同的影响
Gregorio Macchi1, Nicola De Pisapia2
1Department of Psychology and Cognitive Science (DIPSCO), University of Trento, Corso Bettini 31, 38068, Rovereto, TN, Italy.
Scientific reports
|May 4, 2024
概括
面对面 (FTF) 互动在促进创造力和任务专注方面表现出色. 虚拟现实 (VR) 增强了协作,而视频会议 (VC) 是最不吸引人的,影响了专业团体动态和福祉.
科学领域:
- 认知心理学 认知心理学
- 人与计算机的交互
- 组织行为 组织行为
背景情况:
- 数字通信技术正在改变专业互动.
- 了解各种互动环境的心理影响对于优化群体动态和认知表现至关重要.
研究的目的:
- 调查面对面 (FTF),视频会议 (VC) 和虚拟现实 (VR) 对专业环境中的群体动态,认知表现和幸福感的心理影响.
- 在专业环境中比较不同数字通信工具的有效性.
主要方法:
- 在意大利一家电力输送公司的40名参与者中,采用了主体内设计.
- 这些指标包括FTF,VC和VR设置中的流量,创造力,疲劳和交互方面.
- 在VR中探索与年龄相关的疲劳感知差异.
主要成果:
- 面对面 (FTF) 互动是创意产生和任务吸收的最佳方式.
- 虚拟现实 (VR) 促进了更多的协作和开放的环境,尽管新用户最初会感到疲劳.
- 视频会议 (VC) 导致疲劳最小,但参与度和创意产生也最低.
结论:
- 对于特定的认知任务,如产生想法,FTF交互仍然优越.
- 虚拟现实显示出在专业环境中加强协作的潜力,并考虑到用户的适应性和年龄.
- 风险投资是最不吸引人的,突出了战略技术整合的必要性,以支持远程工作中的组织福利和认知人体工程学.
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