在观看不同类型的电子游戏时,共同激活模式
Ruifang Cui1, Zihao Zheng1, Lijun Jiang1
1The Clinical Hospital of Chengdu Brain Science Institute, MOE Key Lab for Neuroinformation, University of Electronic Science and Technology of China, Chengdu, China; Center for Information in Medicine, School of Life Science and Technology, University of Electronic Science and Technology of China, Chengdu, China.
Brain research bulletin
|May 6, 2024
概括
不同的电子游戏类型独特地改变了大脑活动模式. 行动类游戏,如第一人称射击游戏和动作实时战略游戏,与生命模拟游戏相比,显示出不同的皮质动态.
科学领域:
- 神经科学是一个神经科学.
- 认知科学 认知科学
- 人与计算机的交互
背景情况:
- 以前的研究表明,玩动作视频游戏对认知有好处.
- 与各种视频游戏类型相关的特定大脑网络动态尚不清楚.
研究的目的:
- 调查由不同的视频游戏类型唤起的皮质网络的时间动态.
- 在被动观看生命模拟游戏 (LSG),第一人称射击游戏 (FPS) 和动作实时战略游戏 (ARSG) 期间比较大脑活动模式.
主要方法:
- 在休息状态和被动游戏视频观测期间利用功能磁共振成像 (fMRI).
- 基于兴趣区域 (ROI) 的无种子联合激活模式 (CAP) 分析.
主要成果:
- 与LSG相比,类似动作游戏 (FPS,ARSG) 在初级和高级大脑网络中引发了显著的动态差异.
- 与第一人称射击游戏 (FPS) 相比,动作实时战略游戏 (ARSG) 显示了与注意力控制相关的CAP和从感觉运动到注意力网络的过渡的增加.
- 与ARSG相比,第一人称射击游戏 (FPS) 显示了与感觉运动相关的CAP的比例更高,特别是考虑到游戏体验.
结论:
- 不同的视频游戏类型在全脑协同激活模式 (CAPs) 中引起了独特的动态模式.
- 这些特定于类型的神经动态可能会影响各种认知过程的发展.
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