通过游戏化提高ESG学习成果:一项实验性研究
1Center of Smart Campus Construction, Central University of Finance and Economics, Beijing, 100081, China.
PloS one
|May 15, 2024
概括
游戏化显著促进了环境,社会和治理 (ESG) 教育中的学习. 交互式游戏类元素改善了学业成绩和学生对可持续性概念的参与.
科学领域:
- 教育心理学教育心理学
- 可持续性教育 可持续性教育
- 游戏化研究 游戏化研究
背景情况:
- 环境,社会和治理 (ESG) 教育对于可持续发展至关重要.
- 传统的教学方法可能不能完全让学生参与到复杂的ESG主题中.
- 游戏化提供了一种新的方法来增强高等教育中的学习.
研究的目的:
- 评估游戏化对ESG教育学习成果的影响.
- 评估游戏化对心理所有权和ESG概念感知的重要性的影响.
- 确定心理所有权和学业成绩的感知重要性的调解作用.
主要方法:
- 进行了一个集群随机实验,与22个大学班进行了实验.
- 参与者被分为游戏化和传统的教学组.
- 用多重线性回归和结构方程建模 (SEM) 分析了数据.
主要成果:
- 游戏化小组的学生显示ESG考试成绩明显更高.
- 游戏化对心理所有权和感知重要性产生了积极的影响.
- 心理所有权和感知重要性调解了游戏化对学业成绩的积极影响.
结论:
- 游戏化是提高ESG教育和学术成绩的有效策略.
- 交互式学习环境促进了学生更深入的参与和对可持续性的理解.
- 游戏化在高等教育中对教学抽象和多方面的学科具有变革性的潜力.
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