在健康的成年人中,多次接触虚拟现实会减少对平衡控制的视觉输入的依赖
Christophe Barbanchon1, Dominique Mouraux1, Stéphane Baudry1
1Laboratory of Applied Biology, Research Unit in Applied Neurophysiology (LABNeuro), Université Libre de Bruxelles, Belgium.
Human movement science
|May 28, 2024
概括
重复的虚拟现实 (VR) 曝光通过减少对视觉输入的依赖来改善平衡控制. 这表明VR是虚拟和现实环境中平衡康复的有希望的工具.
科学领域:
- 神经科学是一个神经科学.
- 生物力学 生物力学
- 康复科学 康复科学 康复科学
背景情况:
- 姿势控制在虚拟现实 (VR) 环境中面临着挑战.
- 虚拟现实显示了提高平衡能力的潜力.
- 重复VR暴露对平衡控制的影响需要进一步调查.
研究的目的:
- 研究重复虚拟现实暴露对姿势控制的影响.
- 评估VR暴露后在虚拟和真实环境中平衡控制的变化.
主要方法:
- 55名健康参与者经历了重复的VR暴露,模拟移动.
- 在VR曝光前后测量压力中心平均速度 (VEL_COP).
- 测量是在静静地站立 (眼睛开/闭) 和响应VR中模拟的移位时进行的.
主要成果:
- 在重复VR暴露后,模拟移位的VEL_COP显著下降 (p < 0.01).
- 在VR暴露后的真实环境中闭眼站立时,VEL_COP下降 (p = 0.004).
- 罗姆伯格比率 (闭眼/开眼) 降低,表明视觉依赖性下降.
结论:
- 在虚拟和现实环境中,重复的VR曝光会改变平衡控制.
- 变化可能源于在多感官集成过程中视觉输入的权重减少.
- 虚拟现实是平衡康复的潜在有效工具.
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