如何通过常见的iPad应用程序塑造幼儿的游戏:对2岁和4-5岁的孩子进行的一项研究
Robin Samuelsson1,2, Sara Price2, Carey Jewitt2
1Department of Scandinavian Languages, Uppsala University, Uppsala, Sweden.
概括
像iPad这样的数字设备对幼儿时代的游戏产生了影响,往往导致不那么自发,不那么自发.
科学领域:
- 幼儿教育 儿童早期教育
- 数字游戏研究 数字游戏研究
- 儿童发展 儿童发展
背景情况:
- 数字设备越来越多地融入到幼儿的生活和游戏中.
- 数字设备对幼儿游戏的影响仍然是一个有争议的话题,没有明确的共识.
- 了解数字互动如何影响传统游戏形式至关重要.
研究的目的:
- 为了检查儿童玩iPad与玩非数字文物之间的区别.
- 分析在学前教育环境中数字游戏的特点.
- 在iPad交互期间调查与年龄典型游戏规范的偏差.
主要方法:
- 在两所学前学校观察和分析了98项涉及2岁和4岁至5岁儿童的游戏活动.
- 使用数字游戏框架进行分析.
- 采用了定量描述和定性相互作用分析.
主要成果:
- 与使用非数字文物玩相比,玩涉及iPad的游戏被描述为不那么有趣 (自发和富有想象力).
- iPad游戏与传统玩具所观察到的已建立的年龄典型的游戏规范有所不同.
- 在数字游戏期间,人们注意到了互动模式的具体差异.
结论:
- iPad游戏可能与传统游戏有很大差异,可能会影响发展轨迹.
- 幼儿园设置需要考虑数字游戏的独特性质及其对学习的影响.
- 需要进一步的研究才能充分了解数字设备整合对儿童游戏和发展的长期影响.
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