超越鲁比克:体现-存在-互动立方体应用于练习
Jonathan M Bird1, Costas I Karageorghis2, Leighton Jones3
1Department of Management, University of Exeter, United Kingdom.
Psychology of sport and exercise
|June 3, 2024
概括
技术特征,如体现和在运动设备中的存在,可以提高体育活动期间和之后的乐趣和积极感觉. 虚拟现实和类似的沉浸式技术在改善运动体验方面显示出最有希望的结果.
科学领域:
- 运动科学 运动科学
- 人与计算机的交互
- 运动心理学 运动心理学
背景情况:
- 参与体育活动需要有效的干预措施.
- 视听刺激在运动中很常见,但设备质量受到研究不足.
- 体现 - 存在 - 互动性立方体为研究技术在运动中的作用提供了一个框架.
研究的目的:
- 研究体现,存在和互动如何影响与运动相关的情感和感知变量.
- 为了比较不同技术接口 (电视,AR,360°视频,VR) 对运动体验的影响.
- 应用体现-存在-互动立方体框架来练习技术.
主要方法:
- 一个平衡的内主题设计,有24名参与者.
- 参与者在四个条件下完成了20分钟的骑自行车比赛:电视,增强现实,360度视频和虚拟现实.
- 重复测量ANOVA用于分析情感价值,运动享受和快乐.
主要成果:
- 对情感价值的显著的条件 × 时间点相互作用显示出更大的实施方案导致了更积极的反应.
- 条件的主要影响显示,更大的存在增加了运动乐趣,记忆乐趣和预测乐趣.
- 虚拟现实提供了高度的体现,存在和互动性,产生了重要的任务内和任务后的好处.
结论:
- 像体现和存在这样的技术特征在运动期间对情感和感知反应产生积极影响.
- 沉浸式技术,特别是虚拟现实,为炼参与和体验提供了巨大的好处.
- 未来的研究应该利用体现-存在-互动立方体来开发和优化运动技术.
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