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青少年互联网游戏障碍的流行,预测因素和影响:基于人口的纵向研究
Yajing Meng1, Xinyi Shi1, Duanfang Cai2
1Mental Health Center, West China Hospital of Sichuan University, Chengdu, China; Sichuan Clinical Medical Research Center for Mental Disorders, Chengdu, China.
Journal of affective disorders
|June 6, 2024
概括
青少年的互联网游戏障碍 (IGD) 与焦虑和多动性有双向联系. 早期的IGD症状预测了以后的心理健康问题,突出了综合干预的必要性.
科学领域:
- 心理学 心理学 心理学
- 青少年健康 青少年健康
- 数字福利 数字福利
背景情况:
- 互联网游戏障碍 (IGD) 是一个日益关注的问题,由数字依赖和社交距离加剧.
- 了解IGD的心理社会预测因素和影响对于干预至关重要.
- 青少年心理健康需要注意,因为数字参与度越来越高.
研究的目的:
- 在青少年中调查互联网游戏障碍 (IGD) 症状,焦虑和过度活跃/不注意之间的双向关系.
- 检查这些因素在一年时间内的纵向相互作用.
- 为了识别IGD-焦虑关系中的特定年龄模式.
主要方法:
- 一项为期两波的年度小组研究,涉及中国超过94,000名学生 (从小学到高中).
- 交叉滞后面板模型 (CLPM) 用于分析关于游戏行为和心理健康的自我报告数据.
- 纵向数据收集发生在2020年10月 (T1) 和2021年10月 (T2).
主要成果:
- 在IGD症状,焦虑和过度活跃/不注意之间发现了显著的相互交叉滞后效应.
- T1 IGD 症状预测了所有测量的 T2 心理变量.
- 在13-15岁的男孩中,IGD和焦虑之间的联系最强,在年长的青少年中下降.
结论:
- 青少年IGD,焦虑和多动性表现出复杂的相互关系.
- 早期的IGD症状可以预测随后的心理健康挑战.
- 需要全面的战略来减轻IGD对青少年心理健康和福祉的影响.
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