调查游戏化对在线语言学习动机和学习成果的影响
Zijun Shen1, Minjie Lai2, Fei Wang3
1Department of Foreign Languages, Sichuan University of Media and Communications, Chengdu, Sichuan, China.
Frontiers in psychology
|June 11, 2024
概括
游戏化通过提高动机,显著提高了中国学生的语言学习成绩. 数字素养进一步放大了这些积极影响,为个性化学习策略提供了洞察力.
科学领域:
- 教育技术的教育技术
- 获得第二语言的学习.
- 学习心理学学习的心理学.
背景情况:
- 游戏化越来越多地被探索为教育中的参与工具.
- 学习者的动机是学业成功的一个关键因素.
- 数字素养在技术辅助学习中的作用需要进一步研究.
研究的目的:
- 检查游戏化对中国学生语言学习成绩的影响.
- 研究学习者动机在这种关系中的调解作用.
- 探索数字素养对游戏化影响的缓解效应.
主要方法:
- 在语言课程中从中国学生收集的调查数据.
- 用于参与者选择的分层随机抽样技术.
- 部分最小平方结构方程建模 (SmartPLS SEM) 用于数据分析.
主要成果:
- 游戏化整合对语言学习成绩产生了显著的积极影响.
- 学生的动机被证实是重要的调解者.
- 数字素养调节了这种关系,增强了游戏化的积极影响.
结论:
- 游戏化是通过利用动机来改善语言学习成果的有效策略.
- 数字素养在优化技术增强的学习环境方面发挥着至关重要的作用.
- 这些发现有助于通过数字工具更深入地了解个性化的语言学习.
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