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过度在线游戏同性恋的社会过程:同行选择还是影响?
Cuijing Li1, Quanlei Yu1, Jiamiao Zhang1
1Key Laboratory of Adolescent Cyberpsychology and Behavior of Ministry of Education, Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan, China.
Journal of youth and adolescence
|June 12, 2024
概括
青少年经常选择有类似在线游戏习惯的朋友,而这些友会加强过度游戏. 预防计划应针对同行环境和社会影响力技能,以打击有问题的游戏行为.
科学领域:
- 心理学 心理学 心理学
- 社会学 社会学 社会学
- 媒体研究 媒体研究
背景情况:
- 青少年的友可以影响在线游戏行为.
- 在线游戏使用中的同性恋可能会增加过度参与的风险.
研究的目的:
- 检查青少年在线游戏严重程度与他们的朋友行为之间的双向关系.
- 为了研究同行选择和同行影响对在线游戏的影响,使用同类学.
主要方法:
- 长度研究,在4.5个月内进行三波在线调查.
- 分析了3079名大学生 (33.6%是女性,平均年龄为19.16) 的数据.
- 应用随机拦截,交叉滞后面板模型 (RI-CLPM) 分析.
主要成果:
- 同行选择和同行影响都大大促进了在线游戏使用的同志关系.
- 青少年倾向于与同龄人建立友,这些同龄人有类似的游戏行为.
- 在这些关系中,观察到在线游戏行为的强化.
- 在女孩中注意到这些社会过程中的潜在时间延迟.
结论:
- 同龄人选择和影响在青少年友中创造和维持类似的在线游戏行为.
- 对过度在线游戏的有效干预应考虑同行环境动态.
- 未来的研究应该探索这些影响的潜在性别特异性时间延迟.
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