Jove
Visualize
联系我们
JoVE
x logofacebook logolinkedin logoyoutube logo
关于 JoVE
概览领导团队博客JoVE 帮助中心
作者
出版流程编辑委员会范围与政策同行评审常见问题投稿
图书馆员
用户评价订阅访问资源图书馆顾问委员会常见问题
研究
JoVE JournalMethods CollectionsJoVE Encyclopedia of Experiments存档
教育
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab Manual教师资源中心教师网站
使用条款与条件
隐私政策
政策

相关概念视频

Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

379
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
379
Composite Bodies00:55

Composite Bodies

1.0K
A composite body is a body made up of multiple parts, connected to form a larger, unified object. Each part has its own weight and center of gravity, which must be considered to determine the center of gravity of the composite body. In cases where the density or specific weight is constant, the center of gravity coincides with the centroid.
Composite bodies have widespread applications in mechanical engineering, from automobiles to aircraft to rockets. For example, an automobile wheel comprises...
1.0K
Virtual Work01:20

Virtual Work

824
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
824
Planar Rigid-Body Motion01:22

Planar Rigid-Body Motion

430
Understanding the movement of a rigid body in planar motion involves recognizing that every particle within this body is traversing a path that maintains a consistent distance from a specific plane. This concept is fundamental in the study of physics and mechanical engineering, and it allows us to comprehend better how objects move in space.
Planar motion is typically divided into three distinct categories. The first is rectilinear translation, demonstrated by a subway train that moves along...
430
Body Planes01:06

Body Planes

14.9K
Body planes in anatomy are imaginary flat surfaces used as reference points to divide the body into sections for anatomical study. These planes are essential for understanding the orientation, relationships, and spatial organization of anatomical structures.
The sagittal plane is the plane that divides the body or an organ vertically into right and left sides. If this vertical plane runs directly down the middle of the body resulting in equal division, it is called the midsagittal or median...
14.9K
Bone Remodeling01:40

Bone Remodeling

38.3K
Bone remodeling is a continuous and balanced process of bone resorption by osteoclasts and bone formation by osteoblasts. In adults, it helps maintain bone mass and calcium homeostasis. While mechanical stress can stimulate turnover as part of the normal maintenance and reparative process, several hormones also regulate bone remodeling.
38.3K

您也可能阅读

相关文章

通过共同作者、期刊和引用图与本文相关的文章。

排序
Same author

Error Cancellation During Early Task Performance.

Experimental psychology·2026
Same author

Mental health in challenging situations: how experienced agency affects coping and mental distress.

Frontiers in psychology·2026
Same author

Response activation in error processing: Assessing leakage into upcoming action episodes.

Journal of experimental psychology. Human perception and performance·2026
Same author

Binding continuous response features of extended movements: Integration with discrete response but not stimulus features.

Psychological research·2026
Same author

Action Selection by Temporally Close Transitions? Subtle Evidence from the Removal of Tactile Stimulation.

Quarterly journal of experimental psychology (2006)·2026
Same author

Feature binding and error commission.

Attention, perception & psychophysics·2026
Same journal

Compatibility Effects With Simple Lever Tools: A Replication and Extension Beyond Simple Button Responses.

Human factors·2026
Same journal

Effects of Egocentric and Exocentric Supervisor Viewpoint Perspectives on Motion Plan Legibility and Decision Support in Automated Spacecraft Docking Maneuvers.

Human factors·2026
Same journal

System-Wide Trust (SWT) Versus Component-Specific Trust (CST) in Multi-Agent Human-Agent Teams: Individual Variability in Trust Bias.

Human factors·2026
Same journal

Driver Adaptation to Partially Automated Driving in Urban Environments: Effects of Repeated Exposure and System Capabilities on Drivers' Trust, Monitoring, and Response.

Human factors·2026
Same journal

Modeling Human Expertise in a Sanding Task.

Human factors·2026
Same journal

Towards Safe and Comfortable Vehicle Control Transitions: A Systematic Review of Takeover Time, Time Budget, and Takeover Outcomes.

Human factors·2026
查看所有相关文章

相关实验视频

Updated: Jun 23, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.2K

经验限制:在使用虚拟对象时更新身体表征

Julia Eck1, Roland Pfister2

  • 1University of Würzburg, Germany.

Human factors
|June 14, 2024
PubMed
概括
此摘要是机器生成的。

虚拟对象实施例在主动控制停止后迅速消失. 脱体的速度几乎是化身的两倍,这凸显了虚拟现实应用中持续感官运动体验的必要性.

关键词:
显示-控制或刺激-响应的兼容性.发动机控制器的控制器多感应集成的多感应集成感知 - 行动 - 行动感知-运动性能表现.

更多相关视频

Creating Objects and Object Categories for Studying Perception and Perceptual Learning
14:38

Creating Objects and Object Categories for Studying Perception and Perceptual Learning

Published on: November 2, 2012

11.8K
Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

941

相关实验视频

Last Updated: Jun 23, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.2K
Creating Objects and Object Categories for Studying Perception and Perceptual Learning
14:38

Creating Objects and Object Categories for Studying Perception and Perceptual Learning

Published on: November 2, 2012

11.8K
Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

941

科学领域:

  • 人与计算机的交互
  • 虚拟现实 虚拟现实 虚拟现实
  • 认知科学 认知科学

背景情况:

  • 虚拟对象交互在远程操作,康复和设计中很常见.
  • 对象很快就被整合到用户的身体模式 (化身) 中.
  • 了解体现和非体现的动态对于应用环境至关重要.

研究的目的:

  • 调查虚拟对象不再被主动控制的无体化的灵活性.
  • 探索如何修改脱体的时间尺度.

主要方法:

  • 进行了四个基于网络的实验.
  • 参与者通过鼠标/触摸板控制体现了一个虚拟的手.
  • 在积极使用期间和停止控制后,不断收集体现分级.

主要成果:

  • 随着积极使用,体现量增加,停止后减少.
  • 脱体发生的速度几乎是化身的两倍,呈现出曲的衰变.
  • 预期未来的控制并没有影响脱体动态.

结论:

  • 持续主动控制对于稳定的虚拟对象实施方式至关重要.
  • 虚拟脱体应用依赖于更新的感觉运动体验.
  • 在切换虚拟对象时,实施方案的后续效应不太可能影响性能.