概括
虚拟对象实施例在主动控制停止后迅速消失. 脱体的速度几乎是化身的两倍,这凸显了虚拟现实应用中持续感官运动体验的必要性.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 认知科学 认知科学
背景情况:
- 虚拟对象交互在远程操作,康复和设计中很常见.
- 对象很快就被整合到用户的身体模式 (化身) 中.
- 了解体现和非体现的动态对于应用环境至关重要.
研究的目的:
- 调查虚拟对象不再被主动控制的无体化的灵活性.
- 探索如何修改脱体的时间尺度.
主要方法:
- 进行了四个基于网络的实验.
- 参与者通过鼠标/触摸板控制体现了一个虚拟的手.
- 在积极使用期间和停止控制后,不断收集体现分级.
主要成果:
- 随着积极使用,体现量增加,停止后减少.
- 脱体发生的速度几乎是化身的两倍,呈现出曲的衰变.
- 预期未来的控制并没有影响脱体动态.
结论:
- 持续主动控制对于稳定的虚拟对象实施方式至关重要.
- 虚拟脱体应用依赖于更新的感觉运动体验.
- 在切换虚拟对象时,实施方案的后续效应不太可能影响性能.
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