轻度认知障碍和痴呆症患者的运动和认知功能:一个元分析
Joyce Y C Chan1, Jiani Liu1, Aaron T C Chan1
1JC School of Public Health and Primary Care, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong, China.
NPJ digital medicine
|June 15, 2024
概括
运动和游戏的结合,显著改善了轻度认知障碍 (MCI) 和痴呆症患者的认知功能. 虚拟现实游戏对MCI患者特别有前途,较长的训练时间带来更大的认知效益.
科学领域:
- 老年学是一门学科.
- 认知神经科学 认知神经科学
- 康复技术 康复技术 康复技术
背景情况:
- 运动与老年人的认知健康有关,但运动对认知障碍的益处尚不清楚.
- 以前对轻度认知障碍 (MCI) 或痴呆症患者的运动运动和认知功能的研究产生了不一致的结果.
- 调查运动干预对MCI或痴呆症患者认知功能的影响至关重要.
研究的目的:
- 系统地审查和综合证据,以对MCI或痴呆症诊断的个体体对认知功能的eXergaming干预的影响.
- 根据干预类型 (例如,虚拟现实与基于视频) 和培训时间,探索潜在的疗效差异.
主要方法:
- 在OVID数据库中进行了系统的文献搜索,包括随机对照试验 (RCT).
- 包括检查运动游戏对MCI或痴呆症患者认知功能的影响的研究.
- 根据干预类型和培训时间进行了子组分析.
主要成果:
- 分析了20个涉及1152名参与者的RCT (14个MCI,6个痴呆症).
- 在MCI患者中,基于虚拟现实 (VR) 的游戏显著改善了全球认知,学习,记忆,工作记忆,口语流和执行功能.
- 对于痴呆症患者来说,运动游戏干预 (全部以视频为基础) 显著增强了整体认知功能.
- 在两组中,更长的训练时间与更实质性的认知益处有关.
结论:
- 游戏干预措施对MCI和痴呆症患者的认知功能产生了积极的影响.
- 基于VR的运动游戏在改善MCI患者的认知功能方面表现出特别高的效果.
- 这些发现强调了训练持续时间在最大限度地发挥游戏干预的认知益处方面的重要性.
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