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相关概念视频

Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
Design Consideration01:22

Design Consideration

Designing a structure involves a series of considerations, primarily the material's ultimate strength, calculated through tests that measure changes under increased force until the material reaches its breaking point or limit. The ultimate load, where the material breaks, is divided by its original cross-sectional area, resulting in the ultimate normal stress or strength. The ultimate shearing stress is another significant factor taken into account.
The factor of safety is another key aspect...
Response Surface Methodology01:16

Response Surface Methodology

Response Surface Methodology (RSM) is a collection of statistical and mathematical techniques used to develop, improve, and optimize processes. It is particularly valuable when many input variables or factors potentially influence a response variable.
The process of RSM involves several key steps:
Design Example: Aggregate Gradation01:24

Design Example: Aggregate Gradation

The right type and quality of aggregates are crucial for concrete as they significantly influence its properties, mix proportions, and cost-effectiveness. If different sources are available for sand, the commonly used fine aggregate in concrete, the selection of sand is primarily based on its gradation.
The grading, or particle-size distribution, of sand is determined using sieve analysis, with standard sizes ranging from 150 μm to 10 mm (ASTM No. 100 sieve to 3⁄8 in. sieve). Sand is sampled...
Design Example: Designing Water Slide01:18

Design Example: Designing Water Slide

When designing a water slide, controlling the speed of water flow is crucial for rider safety while maintaining an exciting experience. As water flows down the slide, gravity causes it to accelerate, with its speed at the bottom depending on the height from which it starts. The higher the slide, the more potential energy the water has at the top, which is converted into kinetic energy as it descends, increasing its speed.
Bernoulli's principle determines the water's velocity along the slide.
Design Example: Marking Boundaries of a Site Using a Compass01:12

Design Example: Marking Boundaries of a Site Using a Compass

Marking site boundaries using a compass is a precise surveying technique that ensures the accuracy of boundary delineation. The process begins by using provided site details, including the bearings and lengths of each boundary line. The initial step involves calculating latitudes and departures for all sides of the site. This computation verifies that the traverse is free of errors, ensuring a closed and accurate boundary.The process starts at a known point, such as Point A, which is often...

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Updated: Jun 20, 2026

Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
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评估混合现实中的Web 2D用户界面体验.

Yongkang Xing1,2, Conor Fahy2, Jethro Shell2

  • 1Guangdong University of Finance, Center of Experimental Teaching, Guangzhou, 510521, China.

Heliyon
|June 17, 2024
PubMed
概括
此摘要是机器生成的。

混合现实 (MR) 平台提供了新的交互可能性,但3D空间中的2D用户界面 (UI) 显示了较差的学习性能. 需要优化的3D用户界面来改善MR用户体验.

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科学领域:

  • 人与计算机的交互
  • 混合现实技术技术混合现实技术
  • 用户界面设计用户界面设计

背景情况:

  • 混合现实 (MR) 在医学,教育和通信方面具有变革性的潜力.
  • 目前的研究缺乏对3DMR环境中的2D用户界面 (UI) 的全面分析.
  • 在了解MR平台从2D到3D用户界面的过渡方面存在重大差距.

研究的目的:

  • 在MR平台上实验评估2DUI的用户体验.
  • 在MR中确定当前2DUI实施的具体挑战和局限性.
  • 为增强MR UI设计提供数据驱动的建议.

主要方法:

  • 进行了一项涉及80名参与者的实验,以评估MR平台上的2DUI性能.
  • 用户体验是通过将学习性能与传统桌面设备进行比较来衡量的.
  • 通过一对一的采访收集定性数据,以了解用户报告的问题.

主要成果:

  • 与桌面设备相比,在MR平台上的网站用户体验导致学习性能明显较差.
  • 参与者报告了硬件限制,包括视野和颜色定义,影响了可用性.
  • 在3DMR空间中,还发现了2DUI元素本身的问题.

结论:

  • 过渡2DUI到MR平台目前阻碍了学习表现.
  • 硬件限制和UI设计是影响MR用户体验的关键因素.
  • 开发通用和优化的3D用户界面对于减少控制困难和增强MR学习环境至关重要.